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The game with the 8.5 review on polygon no poor reviews on the side bar for google search 71 % positive reviews on Steam and at least 60 different combat styles if you count the sword play.
But sure it's shit because you say so.
I believe Noaani's argument is that the game is bad because not
enough
people reviewed it. It doesn't matter what the people who like the game think, if... something.
I can now say with clarity though, without feeling like I'm just attacking due to bias.
Noaani thinks Absolver is bad because Noaani is bad at Absolver, or bad at understanding Absolver. Not sure which, and it probably doesn't matter. The game admittedly does not do a good job of explaining itself to a person who doesn't play fighting games at the 'higher than mashing' skill tier.
But the specific complaints and 'points made' indicate this pretty clearly.
Idk, just in case anyone outside my group puts any weight on things I say, there you have it. When you don't know how to play fighters, you conclude that the games are about 'spamming' and 'repeating things', particularly when the game is trying to 'make it so you don't get immediately destroyed due to your lack of understanding'.
The game makes it possible to win by 'repeating rotations' because otherwise even less people would play it. Ashes doesn't have this problem because it isn't a fighting game, and adding a few more decision elements and removing RNG on certain things will not make it one.
Also Noaani is wrong about how exactly 'builds' work in fighting games too, because every character is a 'build', most games have between 16 and 40 of them, and the ones with 16 usually have literally 'choices you can make about which skills you have to use', sometimes more than 3.
Older Soul Calibur even has entire modes where you can use different weapons, and New Soul Calibur have entire 'build your own character from a base' modes. The reason those characters get outlawed in tournament play is exactly the reason they would be allowed and encouraged in games like Ashes. To make it easier to rapidly figure out how to fight them without randomly losing to the strengths build you don't understand.
Honestly I'm surprised this is even still being presented as a point given how many obvious holes there are in the stance. Are people seriously expected to just believe 'no, there are no examples, it's the fighting gamers who are wrong!'?