Post by Azherae on 2022-10-12 18:28:59
For those of us who dislike or don't use the Twitterz.
They're pretty strong opposites in the games I play that have them, 'triangular opposites' at that.
In FFXI they use strong attacks, disarm you, and some can Charm players using Belly Dance. FFXI sentient mobs also have 'classes' that they actually use the abilities of, though, so part of what they do is related to that. They don't do basically any 'snake' things there.
In BDO, they act more like snakes (as much as any mob in BDO 'acts like' anything in particular). Honestly I am being too harsh since Basilisks and Kvariak and particularly Katzvariak are among the better mob designs in the game. There, they burrow, breathe poison clouds, and then have a bit of the same 'classes' thing where some melee, some cast, the usual. But they don't spring-leap, 'grapple CC', or parry (or I just never get hit by any of that? who knows)
Then there's the last which rely on weapons more than the others and use the tail both as a powerful 'spring' or 'coil' and combine the best parts of snakes with the best parts of 'weapon wielding humanoids', moving fast, low sweep and grapple CC, and poison biting those that get CCed, while still parrying with dual swords or doing spear strikes.
Obviously I'd vote 'all of the above' for abilities since none of these are particularly exclusive from each other, and I like having the maximum possible number of things I need to be watching for in PvE combat.
But if you're not the type who likes your PvE to be super complicated, and you had to choose a set of abilities for Ashes ones, like the tweet says:
"What sort of abilities do you think they should have?"
They're pretty strong opposites in the games I play that have them, 'triangular opposites' at that.
In FFXI they use strong attacks, disarm you, and some can Charm players using Belly Dance. FFXI sentient mobs also have 'classes' that they actually use the abilities of, though, so part of what they do is related to that. They don't do basically any 'snake' things there.
In BDO, they act more like snakes (as much as any mob in BDO 'acts like' anything in particular). Honestly I am being too harsh since Basilisks and Kvariak and particularly Katzvariak are among the better mob designs in the game. There, they burrow, breathe poison clouds, and then have a bit of the same 'classes' thing where some melee, some cast, the usual. But they don't spring-leap, 'grapple CC', or parry (or I just never get hit by any of that? who knows)
Then there's the last which rely on weapons more than the others and use the tail both as a powerful 'spring' or 'coil' and combine the best parts of snakes with the best parts of 'weapon wielding humanoids', moving fast, low sweep and grapple CC, and poison biting those that get CCed, while still parrying with dual swords or doing spear strikes.
Obviously I'd vote 'all of the above' for abilities since none of these are particularly exclusive from each other, and I like having the maximum possible number of things I need to be watching for in PvE combat.
But if you're not the type who likes your PvE to be super complicated, and you had to choose a set of abilities for Ashes ones, like the tweet says:
"What sort of abilities do you think they should have?"