Post by Ludullu on 2022-10-18 20:24:43
Not really. All that it takes is proper balancing of corruption gained per kill related to the current PK count. The first 5-10 kills might be cleanseable within just a few minutes so most people would be fine PKing a bit here and there, while BHs that are near can still catch them if they're quick.We have not received permission from Myosotys to share the quoted post.
Kills over 10 PK ticks should take 5-10 minutes to cleanse and now pretty much any BH will hunt you down, unless you're in a group which is ready to go Red for you too.
Make the counter clearing quest just hard enough to not be doable every day, but easy enough so that people do in fact use it to clear their PK counters.
On top of that, proper respawn points in relation to different locations should help as well. If a dude dies in a dungeon that's 2 minutes of straight running deep - he should respawn ~1 minutes away from the dungeon, and the mobs at the bottom of the dungeon should remove corruption by such an amount that a PKer on his first tick would have to farm them for 4 minutes at peak farming speed to remove his corruption.
This way the victim has a chance to take their revenge, while everyone in the dungeon could also just go and catch the Red, if the victim shouted in chat "Red in room such and such!"
And this kind of balancing will have to be perfected during alpha2, but I believe that Intrepid can do it and keep the balance within the system w/o increasing or decreasing the punishment itself.