Things to keep us playing end game

Post by Ludullu on 2023-01-03 23:12:13

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This type of stuff is why I hope Ashes will have something like a world-wide news agency or something like that. So that I could hear about some server that's about to have a coastal node siege and I'd go visit that server as a tourist. Though I dunno who'd be up for aggregating literal thousand of pieces of info from all across all the servers (potentially hundreds, if the game is popular enough) onto a single easily parsable site.

Post by Azherae on 2023-01-03 23:13:05

You're just too easy to make happy too, NiKr, I think.
I mean, I love idlers :D I'm at the bottom of the foodchain when it comes to pleasing me with a game.

But as I said, OP is a heroin addict who somehow thinks there's something better out there, when there's not. SAO would add the only missing "dynamism" to the equation - the full immersion. A monitor and a kbm/controller can only take you so far. I mean, I guess there's the literal infinity of thought but some people can't access that freely, so D&D-type stuff doesn't apply.

For me a non-SAO peak mmo would be a game where you can create your own spells. I had an idea of an elemental particles-based system, where you start with pretty much a pixel of a single element and go as far as "combination of all elements into "a something" that draws upon the mana of everyone in a 500m radius around your character".

And as you pointed out, this kind of freedom of choice could be applied to other kinds of content in the game, but I can't even begin to imagine how difficult this type of game would be to design/develop, let alone balance.

I forgot what the game that did let you come up with your own stuff (freedom limited ofc) is called, but I hear it was quite fun. Humans will kick the fun out of that game style pretty quick though, if it is a competitive game.

I hope Ashes gets close to whatever it was though, since honestly, Augments are only one step down from that.

What say you, @Lust69 , is either 'a crafting system so deep that it takes people years to make the optimal recipe for a single personalized weapon' or 'a magic system so deep that you wouldn't even bother asking a Modder to do anything' exciting enough?

Post by Azherae on 2023-01-03 23:14:05

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This type of stuff is why I hope Ashes will have something like a world-wide news agency or something like that. So that I could hear about some server that's about to have a coastal node siege and I'd go visit that server as a tourist. Though I dunno who'd be up for aggregating literal thousand of pieces of info from all across all the servers (potentially hundreds, if the game is popular enough) onto a single easily parsable site.

Hi, did someone call me?

Post by Okeydoke on 2023-01-03 23:17:44

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Post by Ludullu on 2023-01-03 23:24:59

I forgot what the game that did let you come up with your own stuff (freedom limited ofc) is called, but I hear it was quite fun. Humans will kick the fun out of that game style pretty quick though, if it is a competitive game.
Yeah, there was an xbox game that let you combine certain elements and effects into your own spells. It got brought up the last time I mentioned my idea. I watched a few videos about that game and it seemed that some spells were OP as hell, though the game was single player so it didn't really matter in the end.
Hi, did someone call me?
If you'd be up to it then I definitely hope that Ashes ends up being a game that you and your team love :)

Post by Lust69 on 2023-01-03 23:27:27

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Post by Azherae on 2023-01-03 23:33:41

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No worries, I was honestly just verifying.

There's a big difference to me, between talking about 'how could the game do something better or add something that is not normally in this type of game', and 'anyone have any ideas that the Game Industry itself has never actually successfully done before?'

So, no, I don't have any revolutionary ideas outside the scope of contemporary game design, at the moment. I'm just here for the ride hoping against hope that we get what they promised to begin with.

Post by Dygz on 2023-01-03 23:59:25

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Post by Dygz on 2023-01-04 00:14:27

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Post by blta on 2023-01-04 00:34:28

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Post by Ludullu on 2023-01-04 00:39:11

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Changing the boss' difficulty would only time gate the gear even more. BiS in Ashes will come from open world bosses (be it direct drops or mats used in crafting later), so unless you have 20 of the same boss spawn every 10 minutes somewhere on the server - ya ain't getting your gear anytime soon.

Not everyone is a winner in Ashes, so if you dislike games where you can't just get what you want when you want it - you might dislike Ashes too.

Post by George_Black on 2023-01-04 00:49:11

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Post by blta on 2023-01-04 00:51:43

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Post by Ludullu on 2023-01-04 00:57:03

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Except you don't in Ashes. Like I said, bosses are open world. Literally the entire server could be gunning for that boss. And if the boss is difficult enough to push people's skills to the max, any kind of interference will fuck up a raid. Which means that any guild who wants the boss for themselves and not for others will go and fuck up all the other raids until they themselves are ready to attempt the boss, at which point a yet another guild will start fucking shit up.

And now you have several guilds fighting over a very difficult boss, so no one gets the loot. And while, yes, this doesn't quite fall under the direct definition of "timegate", it does however move the time of someone successfully acquiring the loot ever further, so in a way it's even worse than a timegate.

Post by blta on 2023-01-04 01:02:15

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Post by Gui10 on 2023-01-04 01:04:10

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Post by Ludullu on 2023-01-04 01:07:43

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I mean, instanced content will always be qualitatively better than open world one (especially in games with owpvp), but Ashes is just not a game to have instanced bosses that give BiS gear.

There's a tiny chance that Steven somehow does a 180 and goes directly against the "risk/reward" design of open world bosses, but so far he's only doubled down on owpvp, so I somehow doubt that he'll go for instances. And that is why I said that you might dislike this game, considering that you've already said that you disliked ow bosses in other game. And especially considering that you've already player AA and disliked them there too.

Post by blta on 2023-01-04 01:19:16

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Post by Ludullu on 2023-01-04 01:29:10

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But you agree that ow bosses who are also difficult (skill gated) would only lead to even more time gating, so they'd either have to be instanced or be forever unkilled.

I guess I just approached this from the wrong angle. If harder content would keep you playing, would you be ok with it not giving you BiS gear? Cause if that's the case then I'd assume Intrepid will keep using instanced bosses for their story content and there's a chance that later expansions will make those bosses harder.

Post by novercalis on 2023-01-04 01:46:20

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Post by Villefort on 2023-01-04 04:40:02

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Post by Strevi on 2023-01-04 07:41:42

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Post by Veeshan on 2023-01-05 06:27:50

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Post by Dygz on 2023-01-05 07:42:46

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Post by Ace1234 on 2023-01-05 18:26:14

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Post by effusivemind on 2023-01-05 23:19:34

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