What is your reaction to 'when endgame changes'?
Like I said, I'm used to the tiers mattering more than the enchant lvl. Maybe this is where my lack of BDO knowledge shows itself the most. In BDO, do you get more lvls of enchantments with new updates?
Maybe we're talking about the same thing but I just don't know it?
L2 was super slow in its gear tier rollout and even slower in your acquisition of it. So when you've spent the last few months getting full T5 and you have several more months ahead of you for T6, the game would probably add T7 by the time you get full T6 (well, if you're a normal player and not the top of the top). So your "endgame" is kinda always ahead of you. And due to you being just a cog in the guild machine, even if you are the top of the top who get to wear the newest tier the fastest - you're still just a fraction of your guild's and party's power, and you will still have to wait quiiite a long time before you get the full tier. Because bosses give random items and you might be super unlucky and not get a full set for a long time, even if your guild is the only one farming the boss.
So if BDO has something similar, where instead of new tier of gear people just get a new tier of enchantment to go through - then I guess I'd be way more lenient towards BDO's system.
Also I don't even know what you mean by 'low rate servers' vs 'basic rate servers' so let's just use James' Official Server numbers. 66% chance at all times.
Rate refers to the values of drop rates, money loot values, mats drop chances and quantities, that kind of stuff. The lower the rate the longer you'd be acquiring anything in the game. And basic rate is the x1 of the official servers. "Low" would be x3-5.
If you have 66% chance of tapping to (and I'll reset the number here) +13 and have a +12, but you are NOT willing to risk that +12, you need to make another +12.
Your odds of success starting from an unenchanted item are 2.3%, right?
Again, this is obviously my L2 bias, but I wouldn't be looking at the math of it all. I'd be just looking at the time I'd probably need to spend in order to farm enough stuff to get another +12 weapon (or money to buy one from someone else).
If I wanted to go for that +13, I'd just continue playing the game normally w/o even considering the results. I'd just be farming money/mats/etc, crafting the weapons, getting the scrolls and combining them until I'd get another +12. Maybe my gambling nature is just buried so damn deep that I don't notice it consciously, but L2 OEing wasn't ever a "gamble" for me - it was just time spent.
I guess the closest thing to a gamble that's close to what BDO does in L2 was the crafting process, because L2's recipes had a 40% chance to fail the craft, so you could've spent weeks grinding the game to craft a piece from the higher tier and then you fail. Though I guess that's still worse than BDO's "keep the item, lose the enchant lvl (or whichever system it is, the main thing being the item remains)".
I guess the life of an L2 player was just buried under so many lvls of rng that no one cared about a bit of unforced OEing
Or if you prefer to address the other point, would it be fair to say you're only 'okay with OE if not a lot of people are lucky and push really hard'? I figure that's just being inflammatory on my part but that IS one interpretation. Feel free to ignore it.
Yeah, I definitely lean more towards "only the most hard working and the luckiest should be able to get this high" kind of thinking. But only in the context where "this high" means a few % of power over those who didn't even try to get that high. Does that make sense?