Tower of Carphin - What do you want to see and expect?

Post by Mag7spy on 2023-02-28 20:48:45

We have not received permission from Mag7spy to share this post.

Post by Vaknar on 2023-03-01 00:04:59

We have not received permission from Vaknar to share this post.

Post by Drezden on 2023-03-01 14:43:26

We have not received permission from Drezden to share this post.

Post by Ludullu on 2023-03-01 21:44:03

Some details about the dungeon.
di8zsriowhid.png

Post by Songcaller on 2023-03-01 21:46:08

We have not received permission from Songcaller to share this post.

Post by Ludullu on 2023-03-25 15:44:26

jsmw58mu0tf2.png
Ok, this makes me a bit hyped and somewhat hopeful. Though obviously that's just copium talking.

Post by Mag7spy on 2023-03-25 18:46:03

We have not received permission from Mag7spy to share this post.

Post by Voxtrium on 2023-03-25 22:07:05

We have not received permission from Voxtrium to share this post.

Post by akabear on 2023-03-25 23:54:36

We have not received permission from akabear to share this post.

Post by Voxtrium on 2023-03-26 01:21:24

We have not received permission from Voxtrium to share this post.

Post by Mag7spy on 2023-03-26 03:17:37

We have not received permission from Mag7spy to share this post.

Post by Ludullu on 2023-03-26 05:26:33

We have not received permission from Voxtrium to share the quoted post.
I mean, I expected literally just seeing the dungeon from outside and listening to Steven gush about how cool its story is and smth like that. Hearing from story devs about their design direction and ways they plan on presenting that story would be great. Obviously seeing it all in detailed action would be amazing, but I'm willing to give that up as long as we get at least a detailed explanation of their plans.

p.s. for the love of god could you call him Steven and not Stephen? It's literally in the picture :D

Post by Voxtrium on 2023-03-26 15:42:34

We have not received permission from Voxtrium to share this post.

Post by Mag7spy on 2023-03-26 16:17:00

We have not received permission from Mag7spy to share this post.

Post by RazThemun on 2023-03-26 18:19:00

We have not received permission from RazThemun to share this post.

Post by Chicago on 2023-03-27 04:00:00

We have not received permission from Chicago to share this post.

Post by daveywavey on 2023-03-27 08:51:01

We have not received permission from daveywavey to share this post.

Post by daveywavey on 2023-03-27 08:56:09

We have not received permission from daveywavey to share this post.

Post by Ludullu on 2023-03-27 12:21:10

We have not received permission from Chicago to share the quoted post.
If what Steven said on twitter is true they will literally do that. Them explaining how their story systems will work and how POIs will function is one of the biggest core systems in the game. The success of the game will highly depend on these systems, because the majority of people care about story, their role in it and the gameplay of it.

Post by SongRune on 2023-03-27 16:09:13

jsmw58mu0tf2.png
Ok, this makes me a bit hyped and somewhat hopeful. Though obviously that's just copium talking.
We have not received permission from Chicago to share the quoted post.
If what Steven said on twitter is true they will literally do that. Them explaining how their story systems will work and how POIs will function is one of the biggest core systems in the game. The success of the game will highly depend on these systems, because the majority of people care about story, their role in it and the gameplay of it.

I feel Chicago has a perspective closer to ours. While this will be at least somewhat interesting, we're not going to feel like we've learned anything about the game's core systems. We'll get to see a lot of technical details about how they've implemented things that we already know they will have, and a good implementation of those is important to the experience, but their technical staff is competent. We already know they'll manage something acceptable, but at the end of the day, we're still going have huge open questions about all of the things Chicago mentions. Scene transitions, dynamic narrative systems, and the like are all important, but none of that matters if combat is bad, caravans have unbalanced incentive structure, the economy doesn't work, or various other core systems are unengaging.

Chicago's complaint, and ours, is that there are a ton of core gameplay systems with some very large open questions about their actual designs. That's what my group is waiting for. We want to learn about all the same things that Chicago listed, so we can figure out if this game is going be good for us . Another tech demo won't do that.

Post by Ludullu on 2023-03-27 17:52:27

but at the end of the day, we're still going have huge open questions about all of the things Chicago mentions. Scene transitions, dynamic narrative systems, and the like are all important, but none of that matters if combat is bad, caravans have unbalanced incentive structure, the economy doesn't work, or various other core systems are unengaging.

Chicago's complaint, and ours, is that there are a ton of core gameplay systems with some very large open questions about their actual designs. That's what my group is waiting for. We want to learn about all the same things that Chicago listed, so we can figure out if this game is going be good for us . Another tech demo won't do that.
Yeah, I want the same stuff, which is why my first comment in this thread was very negative. And I still doubt that they'll tell/show us as much detail as I'm assuming rn. But there's a tiny chance that showing and explaining systems will start happening with this stream (mage and boss showcase being the next 2). Though obviously that's copious amounts of copium :|

Post by Caww on 2023-03-27 23:20:06

We have not received permission from Caww to share this post.

Post by Austrinaut on 2023-03-29 16:03:50

We have not received permission from Austrinaut to share this post.

Post by BlackBrony on 2023-04-01 10:20:13

We have not received permission from BlackBrony to share this post.