Post by Ludullu on 2023-03-01 21:44:03
Some details about the dungeon.
I mean, I expected literally just seeing the dungeon from outside and listening to Steven gush about how cool its story is and smth like that. Hearing from story devs about their design direction and ways they plan on presenting that story would be great. Obviously seeing it all in detailed action would be amazing, but I'm willing to give that up as long as we get at least a detailed explanation of their plans.We have not received permission from Voxtrium to share the quoted post.
If what Steven said on twitter is true they will literally do that. Them explaining how their story systems will work and how POIs will function is one of the biggest core systems in the game. The success of the game will highly depend on these systems, because the majority of people care about story, their role in it and the gameplay of it.We have not received permission from Chicago to share the quoted post.
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Ok, this makes me a bit hyped and somewhat hopeful. Though obviously that's just copium talking.
If what Steven said on twitter is true they will literally do that. Them explaining how their story systems will work and how POIs will function is one of the biggest core systems in the game. The success of the game will highly depend on these systems, because the majority of people care about story, their role in it and the gameplay of it.We have not received permission from Chicago to share the quoted post.
Yeah, I want the same stuff, which is why my first comment in this thread was very negative. And I still doubt that they'll tell/show us as much detail as I'm assuming rn. But there's a tiny chance that showing and explaining systems will start happening with this stream (mage and boss showcase being the next 2). Though obviously that's copious amounts of copiumbut at the end of the day, we're still going have huge open questions about all of the things Chicago mentions. Scene transitions, dynamic narrative systems, and the like are all important, but none of that matters if combat is bad, caravans have unbalanced incentive structure, the economy doesn't work, or various other core systems are unengaging.
Chicago's complaint, and ours, is that there are a ton of core gameplay systems with some very large open questions about their actual designs. That's what my group is waiting for. We want to learn about all the same things that Chicago listed, so we can figure out if this game is going be good for us . Another tech demo won't do that.