Freeholds: do you want a PvP settings for your freehold?

Post by Arya_Yeshe on 2023-03-28 13:34:36

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Post by Arya_Yeshe on 2023-03-28 13:50:16

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Post by Noaani on 2023-03-28 18:53:07

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Post by Arya_Yeshe on 2023-03-28 18:56:42

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Post by Azherae on 2023-03-28 19:02:29

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Has that changed? Why do you think that cities are safe zones?

Post by Arya_Yeshe on 2023-03-28 19:05:08

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Post by Noaani on 2023-03-28 19:09:21

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Post by Ludullu on 2023-03-28 19:14:39

Has that changed? Why do you think that cities are safe zones?
Nothing has changed so far. Arya just keeps not knowing AoC's design, even though I'm pretty sure we've had this discussion before and this has been corrected before as well.

Post by Ludullu on 2023-03-28 19:17:39

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I'm definitely interested in Steven's opinion on those actions, cause L2 didn't see it as a problem and instead it was one of the attractions of the game (at least for people in the know).

Post by Noaani on 2023-03-28 19:19:13

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Post by Azherae on 2023-03-28 19:23:14

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I'm definitely interested in Steven's opinion on those actions, cause L2 didn't see it as a problem and instead it was one of the attractions of the game (at least for people in the know).

This is one of the things I'm personally talking about relative to 'game feel'.

If a game is even remotely supposed to feel like 'a living world', something that emulates 'real life' but with much more adventures in terms of what a given set of people can do (I'm not saying that it SHOULD do this), a constant battle occurring outside the gates of a supposedly civilized city would feel out of place.

But it would still happen because of the limitation that games have, you can't just 'make all the people who do this stop being allowed to play at all', usually.

So if for whatever reason Steven wanted his game full of nodes and society and cooperation and all that to NOT feel like a given node is a big bloodbath arena 90% of the time, there would need to be some shift to that.

MMOs, particularly PvP MMOs, will probably never emulate that 'civilization with tension' flow without being Full Loot, Permadeath, or doing what Elite sorta-does. More power to those who want to play the Mad Max style, but it's just not going to be what most people come to a game like Ashes for, as the game is described right now.

Post by Ludullu on 2023-03-28 19:29:40

So if for whatever reason Steven wanted his game full of nodes and society and cooperation and all that to NOT feel like a given node is a big bloodbath arena 90% of the time, there would need to be some shift to that.

MMOs, particularly PvP MMOs, will probably never emulate that 'civilization with tension' flow without being Full Loot, Permadeath, or doing what Elite sorta-does. More power to those who want to play the Mad Max style, but it's just not going to be what most people come to a game like Ashes for, as the game is described right now.
I could maybe see a node policy that helps out with this interaction. The mayor could make the guards either agro onto purely red players or on flagged ones as well. This would also help out greens that are being attacked by some rando.

This would obviously have to be counterbalanced by a limited amount of policies per node and several other good choices that some people would prefer over this policy. Cause otherwise it would just be a default one.

I'd probably go with some "taxes are lower, cause guards only attack reds" thing, but I'm sure that there's some economic consequences that I'm not foreseeing with that suggestion.

Post by Arya_Yeshe on 2023-03-28 21:20:30

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Post by Azherae on 2023-03-28 23:46:47

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Yes, that's why I said at the beginning, that it has to be either Full Loot or Permadeath, or what Elite sorta-does.

I was never saying that it doesn't work, but games like EVE and Elite have stuff in them that make this sort of thing matter a lot more, and while you could make a Fantasy MMO with some equivalents of those things (and I'm sure you personally would enjoy them), they end up much closer to survival games.

If you were just suggesting it to me as a thing for me to personally enjoy, I'll leave it to you to guess how much EVE I play.

Post by Arya_Yeshe on 2023-03-29 01:33:03

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Post by Dygz on 2023-03-29 17:59:35

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Post by Arya_Yeshe on 2023-03-29 18:03:21

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Post by Diamaht on 2023-03-30 03:28:26

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Post by Arya_Yeshe on 2023-03-30 11:13:50

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Post by Noaani on 2023-03-30 11:34:24

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Post by Arya_Yeshe on 2023-03-30 11:48:09

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Post by Noaani on 2023-03-30 11:56:29

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Post by Arya_Yeshe on 2023-03-30 12:03:59

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Post by Noaani on 2023-03-30 12:10:57

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Post by Azherae on 2023-03-30 16:10:35

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And it is precisely because of this, that I basically oppose the 'overall PvP setting' concept.

As soon as you are able to categorize a singular cause-and-effect game choice like this, it hints at it being moreso a 'noob trap' than a true choice, and I don't see the point of adding those to games.

So this falls into the same 'this is too simple, it needs to be more' that Corruption itself does, for me. They're equivalent in their failure to address what I personally consider to be the concern. At least with Corruption the dynamism of the player's location comes into play. A Freehold by definition lacks that dynamism.

Post by Arya_Yeshe on 2023-03-30 16:35:15

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Post by Azherae on 2023-03-30 16:36:33

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Alright then, no concerns there, have fun.

Post by Arya_Yeshe on 2023-03-30 16:37:37

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Post by Noaani on 2023-03-30 18:31:04

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Post by Ludullu on 2023-03-30 19:20:40

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For me it's about the balance in the game's rules that control how far players can constrict each other's gameplay.