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It would be a point to extrapolate on. If there's people complaining about it in smite, there'll definitely be people complaining about it in Ashes. If there's only a tiny minority of complainers in Smite, Ashes would probably have a somewhat decent number (purely because I don't think this has been done in an mmo before).
Also, once again, classes don't matter and don't count, because they do not represent separate skillsets. It would just be "there's a tank", and that's it. And unless Intrepid truly succeed with their "1 of each" design, I'm not even sure how many parties will have tanks in their setups.
But even if Intrepid do succeed, that's still only 1 tank per party. So even in a huge 500v500, that's only 60 tanks for FIVE HUNDRED TARGETS OF ENEMIES. The mass literally doesn't add up to "omg there's 20 damn tanks on me who can all perfectly stagger their taunts in such a way that I'm constantly taunted".
Even 3 tanks on one target would mean that 3 whole-fucking-parties'-worth of tanks are controlling A SINGLE TARGET. All while literally anyone else on the field can attack those tanks' parties with them being defenseless.
I haven't played BDO nearly enough to know if they have any kind of party play or coordination, but I definitely feel like you think that you'd be the center of attention on a field of hundreds, instead of each of those people having their own target. In a party-based game, the party IS the target, so any incoming damage or CC or whatever else is spread across all 8 members, even if it's directed towards only a single character.
You do not exist in a vacuum.