I thought of one more thing to quick-add to that, actually,
@NiKr
.
Do you know what the damage reduction/ricochet rate on your handgun rounds were in the fights?
This is my usual understanding of the types of player that engage with games like this, in order from 'Meter-hating casuals' to 'Meter using sweatlords' (this is an exaggeration).
OmegaCasual: Wait those can do less damage/bounce off? I'm ditching this useless weapon then.
SuperCasual: I just use missiles, I didn't pay attention to that part.
AsmonCasual: It works when you're close, right? So just use it then.
SlightlySweaty: I decided after seeing it bounce off a few times that I might not be able to stay at the right range.
SomePerspiring: I was paying attention to the damage values when I could, and watching the Ricochet rate, to learn the optimal range.
GymLord: So I worked out which movement style combo I needed to get this right so that I could both do my reload animation at the end of it and still not get too many ricochets
UltraGymLord: Well ACTUALLY if you perfectly use your Assault Boost just outside the range where a Ricochet would normally happen, the additional momentum causes you to get better damage and possibly avoid it, I think.
JustAPuddleAtThisPoint: Since the stagger value on the Handgun is related to the relative angle and velocity of the attack, you can work out techniques to weave in and out of the Ricochet range by dodging in specific directions after your sword slashes, and then pay attention to the damage values to know when to manually reload since getting a Ricochet at X point indicates that Baltheus is about to retreat from your sword attack.
As I think people know, I don't actually care about the meters themselves. I care if, by refusing to have them, one of two things happens:
1) The game is designed for the AsmonCasual level and I get bored
2) The game is designed for the UltraGymLord but refuses to give the Casuals any proper way to improve due to hiding information (like, just imagine AC6 without the Ricochet indicator, they're still happening, but they're basically a hidden mechanic)
Baltheus is the equivalent of the 'L2 PvE' to me, in the sense that it just lets you solve the problem through simplifying the situation, and gives you the choice to do that, or not do it.
But if you had no Ricochet indicator, and went purely by what the numbers on your AC
imply
your damage values are, some set of people ends up screwed (especially if they don't know how exactly the Firearm Specialization stat on Arms works). Those people could solve the problem by switching
Arms
and playing the way they like, but they would end up 'copying you' because of the complexity of the 'hidden information'.