DPS Meter Megathread

Post by Ludullu on 2023-09-12 17:22:13

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Nah, I'm sure tracker would help in action combat as well. Help with noticing patterns of boss moves and responses, patterns of movement (if they can track it in ashes) and all that stuff. And then on top of that they always allow for better analysis of the fight itself, so that you know who did what wrong and when.

All of that will always allow players who use trackers to make the encounter easier for themselves. I'm against that, Steven is against that, but it's inevitable so I think we'll simply see that hardcore pvers will leave the game once they realize that the difficulty won't be there (given that they even play the game in the first place, which is a big IF :D )

Post by Mag7spy on 2023-09-12 17:33:38

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Post by Ludullu on 2023-09-12 17:39:15

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I hope we'll get really randomized bosses, but I somehow HIGHLY doubt we will.

Post by Mag7spy on 2023-09-12 17:46:38

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Post by Noaani on 2023-09-12 20:12:41

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Post by Ludullu on 2023-09-12 20:19:05

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Were there any stats on how many bosses were cleared by how many people or anything of that sort? WoW has the unfortunate upper hand in this because they have at least rough stats of clears, which can provide some insight into the masses' gameplay, but I'm not sure how many other games do.

Hell, I'd love if Ashes did release these numbers, at least in the %s, if they're scared to show direct numbers of players cause that might lead to speculation as to player loss and stuff like that.

Post by Noaani on 2023-09-12 22:56:53

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Post by Ludullu on 2023-09-12 23:23:19

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All the more reasons to ask for this from Intrepid. I'm sure EQ's devs had these stats behind the scenes and decided how to design future encounters based off of that info, but I wish that was more publicly known as well.

To me this is probably the only positive thing that came out of WoW's addon obsession. And with Ashes supposedly having leaderboards of boss clears and other stuff like that, I'd imagine that sharing the overall stats wouldn't go too far in terms of transparency for them.

Post by Azherae on 2023-09-12 23:30:08

I was being semiserious in bringing up the Baltheus thing, btw.

If you use certain approaches to Baltheus, you probably don't notice nerfs at all. If you use other approaches, you now automatically win because you were close before.

But, the thing that the 'tracker' would be used for, in that case, is 'for a player who can't focus on fighting and tracking the damage values at the same time', to recheck quickly after the combat without recording and rewatching every fight.

The huge gap between 'log analytic of damage taken under what player condition' and 'add-on that tells you when it's about to do flameswords' is this thread, and honestly, this thread is about as durable.

Post by Ludullu on 2023-09-12 23:42:59

But, the thing that the 'tracker' would be used for, in that case, is 'for a player who can't focus on fighting and tracking the damage values at the same time', to recheck quickly after the combat without recording and rewatching every fight.
And this is why I said that "pvpers want the good ol' days". My answer to all those who can't track things simultaneously is "git good". And other pvpers seem to give a similar answer (Steven included supposedly).

I know that's toxic and exclusionary, but it just seems to be the brand of toxicity that Steven is ok with (for whatever reason). It is kinda funny to me though. There's two super toxic sides of the spectrum, but even the middle is not really non-toxic, it's just more of a hidden toxicity.

One side says "fuck you, weakling, if you can't beat this completely on your own and only in the way that I consider meaningful", the other side says "you either follow the exact steps I tell you to follow or you're never even participating". Somewhere closer to the middle there's "but what if people just tried playing w/o all that stuff" and "let's have this stuff, but just restricted to those who want it". And the middle seems to be "well, the stuff exists either way so let's just pretend that we don't see it".

In other words, it's the classic gamer toxicity in all of its glory and colors.
o9pnidhgi9sd.gif

Post by Azherae on 2023-09-12 23:56:59

But, the thing that the 'tracker' would be used for, in that case, is 'for a player who can't focus on fighting and tracking the damage values at the same time', to recheck quickly after the combat without recording and rewatching every fight.
And this is why I said that "pvpers want the good ol' days". My answer to all those who can't track things simultaneously is "git good". And other pvpers seem to give a similar answer (Steven included supposedly).

I know that's toxic and exclusionary, but it just seems to be the brand of toxicity that Steven is ok with (for whatever reason). It is kinda funny to me though. There's two super toxic sides of the spectrum, but even the middle is not really non-toxic, it's just more of a hidden toxicity.

One side says "fuck you, weakling, if you can't beat this completely on your own and only in the way that I consider meaningful", the other side says "you either follow the exact steps I tell you to follow or you're never even participating". Somewhere closer to the middle there's "but what if people just tried playing w/o all that stuff" and "let's have this stuff, but just restricted to those who want it". And the middle seems to be "well, the stuff exists either way so let's just pretend that we don't see it".

In other words, it's the classic gamer toxicity in all of its glory and colors.
o9pnidhgi9sd.gif

I mean, this whole thread was just revived by a specific poster who wasn't paying attention to the reason it exists in the first place.

If anything I only care that YOU don't get any weird perceptions of what they do based on Noaani's somewhat swingy word choices on the matter.

And Baltheus is a good example, because it has demos and guides online, it has recommendations for loadouts, and it probably has a TON of people who cleared or will clear it by 'shifting to the meta' because if you can't track what's happening, it just feels too hard to keep trying to improve with your chosen loadout or style.

The 'filter' then applies and you have a bunch of people who 'learned to play the game by going online to check recommendations from players who can do both things, when it gets hard'. Whereas if you gave some of them the combat tracker, they would instead 'see where the flaw in their approach with their preferred style is, and improve at it, and maybe beat Baltheus their own way and in the process become even more skilled'.

And that's in a game where they basically railroaded players and limited their choices until the point in question.

It's a really strong parallel to the whole thing. I'd want people in AC6 to have a 'combat log' of Baltheus so that they don't go online and find a 'Change to this loadout to beat Baltheus!' guide.

Post by Ludullu on 2023-09-13 00:19:23

The 'filter' then applies and you have a bunch of people who 'learned to play the game by going online to check recommendations from players who can do both things, when it gets hard'. Whereas if you gave some of them the combat tracker, they would instead 'see where the flaw in their approach with their preferred style is, and improve at it, and maybe beat Baltheus their own way and in the process become even more skilled'
Do you speak on this from a personal experience of going over comparative data on both situations? Cause I truly doubt that the crossover between the people, who'd immediately go to guides after a death or two, and the people, who'd be willing to die enough times for the tracker to give them a good read out AND then go through that whole info to properly understand it and gain value from it, is miniscule.

I probably got lucky with my initial preference for my mech loadout, cause it let me beat the boss relatively fast (well, at least in comparison to my Elden Ring's "gate" of fighting the Tree Sentinel for 8 hours in starting gear until I beat him), but I'd imagine that most of the people that find that boss hard did so on their, maaaaybe, 10th try? And I feel like those kinds of people wouldn't really be "hardcore" enough to benefit from a tracker that simply tells them that they gotta "dodge to the front at this second after the rockets release".

If you are speaking from that comparative data and "normal" people would in fact try to understand the encounter themselves if given the tool to do so easier - well then I just hope that Steven is given the same data and that it MIGHT lead to a change in his views (though I doubt it).

Oh, also, if you're interested in how my thinking about the fight was evolving throughout the attempts here's a shameless plug :)

Post by Azherae on 2023-09-13 00:30:47

The 'filter' then applies and you have a bunch of people who 'learned to play the game by going online to check recommendations from players who can do both things, when it gets hard'. Whereas if you gave some of them the combat tracker, they would instead 'see where the flaw in their approach with their preferred style is, and improve at it, and maybe beat Baltheus their own way and in the process become even more skilled'
Do you speak on this from a personal experience of going over comparative data on both situations? Cause I truly doubt that the crossover between the people, who'd immediately go to guides after a death or two, and the people, who'd be willing to die enough times for the tracker to give them a good read out AND then go through that whole info to properly understand it and gain value from it, is miniscule.

I probably got lucky with my initial preference for my mech loadout, cause it let me beat the boss relatively fast (well, at least in comparison to my Elden Ring's "gate" of fighting the Tree Sentinel for 8 hours in starting gear until I beat him), but I'd imagine that most of the people that find that boss hard did so on their, maaaaybe, 10th try? And I feel like those kinds of people wouldn't really be "hardcore" enough to benefit from a tracker that simply tells them that they gotta "dodge to the front at this second after the rockets release".

If you are speaking from that comparative data and "normal" people would in fact try to understand the encounter themselves if given the tool to do so easier - well then I just hope that Steven is given the same data and that it MIGHT lead to a change in his views (though I doubt it).

Yes, I do, but of course all things are skewed based on the genre and player type.

From the 'general observer' perspective in Fighters, the Average player who actually has interest (basically the person who cares at all beyond 'new game who dis') cares enough that the games have, in general, felt that the best way to retain those players was to add Frame Data information, but only lately have they also expanded to Tutorials, which don't help as much (replays help a lot, but the replays had to add the Frame Data).

From the 'personally did this and have the data' from the TCG perspective, we definitely lost more players when we were relying on 'articles and suggestions', but did better once certain visualization statistics such as mana curves and ways of calculating 'how similar your deck was to a specific playstyle'.

In the first case, I believe that the designers have concluded that the filter hasn't already hit people before they even reach the Frame Data.

In the second personal case, I very strongly believe this, as the 'lead designer' (of the software, I only modified the game it is used to play for balance purposes).

And yes, luck could do it.

But I'm moreso saying that if the encounter is only hard because you are in the 'unlucky' or 'stubborn' camp, then the tracker isn't really changing the speed at which the content itself is consumed, only the rate at which 'average' players do it, and whether or not they get filtered through some other player's approaches.

"This is the best loadout for winning X."
"Oh man I can't even come close with the best loadout, this game is just too much for me." (when the truth is, their instincts would have got them the win with a slight change or two, to their natural one)

Those people are demoralized already. Helping them becomes even harder when you don't have a tool to help them WITH.

Post by Azherae on 2023-09-13 00:40:35

Oh, also, if you're interested in how my thinking about the fight was evolving throughout the attempts here's a shameless plug :)

Data accepted!

Your head is in the way of your AP though which, in the context of this thread, is REALLY FUNNY.

Post by Azherae on 2023-09-13 01:34:01

Data analyzed. Probably extremely useful for future discussion of all kinds.

Plus, if we manage to turn this thread into talking about Armored Core instead, at least I'll have something to do.

So, datapoints for all so it doesn't just end up a chat with my group (I'm gonna do the same amount of typing anyway).

The Baltheus fight is easier when you have sustained offense of a specific type (missiles help, but they're not the absolute), aggression powerful enough to limit the time it spends in Phase 2, and enough luck on the Phase 2 attacks it uses. It's not actually very durable, it's just hard to keep up with.

The win shown is a combination of the above. It's not 'mostly luck', nor is it actually that NiKr's build is specifically easy to do it with from the perspective of what is available at the time, but it is among the easiest to understand intuitively. A very similar build to what my own group's Fighter uses.

But if you're meaningfully slower (you can definitely be), and unable to maintain specific aggression types due to it, or you're missile-averse, or even just unlucky in Phase 2 and can't 'shut it down' as quickly Monster Hunter speedrun style, it's harder to 'work out a way to do it'.

To relate back, therefore:
A player who takes the entirely opposite approach to this fight, having evasion but not gap-closing speed, close range combat primarily (or only, which is kind of a thing here) has to learn entirely different approaches to Phase 1 and somewhat more complex positional combos (assume Rogue equiv).

Should you play like that? If you don't have the aggression instincts, you might fail doing it the other way anyway. But the standard perception of the 'DPS meter' would be that it will 'tell you to use NiKr's build' and it will work and a bunch of people will tell you 'why don't you just use what works?'

This is absolutely true. But the filter applies. And since there is no DPS meter for AC6 for most people, you'd get the equivalent of 'a bunch of people switching to NiKr's build' and 'a bunch of other people giving up' because no one can teach them the 'Rogue Stuff', because the 'first winner' (let's assume NiKr here) doesn't need any of it .

But the Rogue method is just as easy to execute,, if not easier (once you actually know how to do it), and can be done with slower heavier builds even.

Is anyone going to make content that is reasonable to find on how to do it? It wouldn't be sensible content to make, because what most people want is 'the easy-to-understand answer', and will just change to that. But for the 'Rogues' out there who want to do it 'the Rogue way', but aren't as analytic, what will they meet? A bunch of people telling them to 'switch to Fighter'.

This would happen more without the Tracker, than with the Tracker in an MMO with Accuracy/Evasion stats .

Because when you do find the 'Bruiser Build Baltheus' video, or the 'High mobility melee' video, those people often have much fewer subscribers, and their comment sections are full of 'glad I found this, I was failing so much the other way', but for both sides. The 'natural bruisers' talking about how they can't do it with the melee mobility builds, the 'quick melee' talking about how they can't seem to do it even with the bruiser builds (the sort of people who didn't learn all the melee tricks before trying something else out of frustration).

In Action Games where you can see 'I didn't dodge fast enough', 'I didn't have enough accuracy' every time, you can do this yourself.

As soon as someone adds a character based Accuracy/Evasion comparison, good luck.

Post by Noaani on 2023-09-13 03:37:27

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Post by Ludullu on 2023-09-13 10:35:27

Your head is in the way of your AP though which, in the context of this thread, is REALLY FUNNY.
Yeah, I dunno if its adhd or forgetfulness or whatever, but I'm pretty sure I had the thought of "I need to reposition myself" either before starting the stream or during it, but then completely forgot about that :D I do it later on in this video though.

Or maybe it was my subconscious dislike for any types of dps trackers :o my data can't be fully analyzed because I'm blocking all the info >:)

Post by Ludullu on 2023-09-13 12:23:28

Btw, @Azherae what's your opinion on the statement that the first boss (the helicopter) is the tutorial for Balteus?

It keeps its distance from you, has some quick moves across the location, it shoots rockets and being aggressive against it is quite beneficial. And if you die to it, the game literally gives you the tutorial for how to treat rockets (mainly the "ground blast can still dmg you" part).

And the first mech you get is obviously built to beat it, so if you could overcome the helicopter through your skill (which was also a gate for some people afaik) then you can obviously overcome balteus with the same build. And my gameplay is the showcase of that cause I have pretty much the exact build, just with double the shoulder rockets.

Post by Tragnar on 2023-09-13 13:55:43

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Post by Azherae on 2023-09-13 14:05:17

Btw, @Azherae what's your opinion on the statement that the first boss (the helicopter) is the tutorial for Balteus?

It keeps its distance from you, has some quick moves across the location, it shoots rockets and being aggressive against it is quite beneficial. And if you die to it, the game literally gives you the tutorial for how to treat rockets (mainly the "ground blast can still dmg you" part).

And the first mech you get is obviously built to beat it, so if you could overcome the helicopter through your skill (which was also a gate for some people afaik) then you can obviously overcome balteus with the same build. And my gameplay is the showcase of that cause I have pretty much the exact build, just with double the shoulder rockets.

I don't have any opinion on that statement.

AC6 is so different from something like, say, AC3, that it kinda doesn't 'work' mentally from the structure previously established. It tilted towards being a Souls game because that's what people expect and shop for.

It still definitely contains enough elements of the 'Core' gameplay that it won't disappoint anyone, but the feeling is quite removed.

That's another relatively good point for the thread. Because AC6 is, for most non-veterans, a Souls game with adaptation requirements, they are more likely to follow the meta because that's 'what the game encourages'. So if the first boss was supposed to help you win against Baltheus but you didn't 'get' that the game is like that (either because you never played a Soulslike OR because you played way too MUCH old Armored Core), it doesn't register at all.

So your focus at Baltheus would have been on 'optimization' not 'adaptation', which somewhat matters if you didn't grind for cash, particularly because if you 'know that you normally use a different leg model' or 'normally use a heavy core or generator', you spent your money on that, by the time you hit Baltheus you haven't necessarily got the funds to retry .

It's just different approaches to games and information, though. I'm not going to tell you 'go try it again and see if your win was directly skill or not', because even if it wasn't, you are exactly the type to do it for 8 hours anyway.

What I'll definitely say is that everyone I know set out to beat Baltheus 'with whatever they planned to use for the game in general', and used it as their testing ground for improving with those things.

Basically it's all just entirely out of scope for veterans anyway, it's just 'Hey who got their Dark Souls in my Armored Core?'

Interestingly, AC3 did have, in some situations, a way to measure your hitrate so you could know when you were using the wrong weapon/FCS combination.

AC6 has simplified all this down, especially at the start of the game, presumably for similar reasons to Steven's decision. Depending on your preferences, it makes the game better. Or, of course, alternately, makes the game worse. But I can definitely say that overall, the 'PvE is not as good'.

Post by Ludullu on 2023-09-13 14:08:23

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I'm sure Noaani would disagree with that :)

Post by Azherae on 2023-09-13 14:32:36

I thought of one more thing to quick-add to that, actually, @NiKr .

Do you know what the damage reduction/ricochet rate on your handgun rounds were in the fights?

This is my usual understanding of the types of player that engage with games like this, in order from 'Meter-hating casuals' to 'Meter using sweatlords' (this is an exaggeration).

OmegaCasual: Wait those can do less damage/bounce off? I'm ditching this useless weapon then.
SuperCasual: I just use missiles, I didn't pay attention to that part.
AsmonCasual: It works when you're close, right? So just use it then.
SlightlySweaty: I decided after seeing it bounce off a few times that I might not be able to stay at the right range.
SomePerspiring: I was paying attention to the damage values when I could, and watching the Ricochet rate, to learn the optimal range.
GymLord: So I worked out which movement style combo I needed to get this right so that I could both do my reload animation at the end of it and still not get too many ricochets
UltraGymLord: Well ACTUALLY if you perfectly use your Assault Boost just outside the range where a Ricochet would normally happen, the additional momentum causes you to get better damage and possibly avoid it, I think.
JustAPuddleAtThisPoint: Since the stagger value on the Handgun is related to the relative angle and velocity of the attack, you can work out techniques to weave in and out of the Ricochet range by dodging in specific directions after your sword slashes, and then pay attention to the damage values to know when to manually reload since getting a Ricochet at X point indicates that Baltheus is about to retreat from your sword attack.

As I think people know, I don't actually care about the meters themselves. I care if, by refusing to have them, one of two things happens:
1) The game is designed for the AsmonCasual level and I get bored
2) The game is designed for the UltraGymLord but refuses to give the Casuals any proper way to improve due to hiding information (like, just imagine AC6 without the Ricochet indicator, they're still happening, but they're basically a hidden mechanic)

Baltheus is the equivalent of the 'L2 PvE' to me, in the sense that it just lets you solve the problem through simplifying the situation, and gives you the choice to do that, or not do it.

But if you had no Ricochet indicator, and went purely by what the numbers on your AC imply your damage values are, some set of people ends up screwed (especially if they don't know how exactly the Firearm Specialization stat on Arms works). Those people could solve the problem by switching Arms and playing the way they like, but they would end up 'copying you' because of the complexity of the 'hidden information'.

Post by Tragnar on 2023-09-13 14:43:29

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Post by Ludullu on 2023-09-13 14:48:57

I thought of one more thing to quick-add to that, actually, Nikr
You're missing another type of player. DumbassCasual :) Cause that's me B) I had 0 clue ricochets even existed in the game. If there was any indicator or tutorial for them - I completely glossed over it, even though I read all tutorials. And I've seen the "advanced info" window on someone's stream, but I've never opened up that menu myself.

And it's the "dumbass" type because I just try until I succeed, w/o changing the build, simply because I like it :) Why I fail? Because I'm not good enough. EZ as that.

I haven't watched Asmon's attempts of the next boss because I'm yet to fight it myself and I don't wanna spoil myself, but I know that he struggled with that one for 7h until he finally changed his build. My build is somewhat similar to his and he beat Balteus even faster than I did, so I imagine that I'll have issues with the next boss as well, so that's gonna be a test for how far I can take my approach (well, if that boss requires taking it further than my 8h against Sentinel).

So I think Asmon is also the dumbass casual who refuses to change their preference until they either break through the supposed ceiling or get a bit too frustrated and finally cave in.

Also, I tried to go back and attempt the boss again, but I think my hdd is dying even more than it was before and my game keeps crashing before I load into the lvl. And I don't have enough space on my ssd cause genshin+star rail+starfield took up all the space. I'll try to finish Starfield asap to go back to AC before they start changing the game again.

Though my playstyle there is, once again, "dumbass B) " so I dunno how long it'll take me. Got several rarest achievements in the game before progressing the MQ beyond, like, 30 minutes of progress :D 26h of gameplay btw :)
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Post by Azherae on 2023-09-13 15:02:07

I thought of one more thing to quick-add to that, actually, Nikr
You're missing another type of player. DumbassCasual :) Cause that's me B) I had 0 clue ricochets even existed in the game. If there was any indicator or tutorial for them - I completely glossed over it, even though I read all tutorials. And I've seen the "advanced info" window on someone's stream, but I've never opened up that menu myself.

And it's the "dumbass" type because I just try until I succeed, w/o changing the build, simply because I like it :) Why I fail? Because I'm not good enough. EZ as that.

I haven't watched Asmon's attempts of the next boss because I'm yet to fight it myself and I don't wanna spoil myself, but I know that he struggled with that one for 7h until he finally changed his build. My build is somewhat similar to his and he beat Balteus even faster than I did, so I imagine that I'll have issues with the next boss as well, so that's gonna be a test for how far I can take my approach (well, if that boss requires taking it further than my 8h against Sentinel).

So I think Asmon is also the dumbass casual who refuses to change their preference until they either break through the supposed ceiling or get a bit too frustrated and finally cave in.

Also, I tried to go back and attempt the boss again, but I think my hdd is dying even more than it was before and my game keeps crashing before I load into the lvl. And I don't have enough space on my ssd cause genshin+star rail+starfield took up all the space. I'll try to finish Starfield asap to go back to AC before they start changing the game again.

Though my playstyle there is, once again, "dumbass B) " so I dunno how long it'll take me. Got several rarest achievements in the game before progressing the MQ beyond, like, 30 minutes of progress :D 26h of gameplay btw :)
knldf8bxscs8.png

Well, you said it, not me (I hope you can take this lightheartedly).

It's not that I have any issue with the 'Dumbass Casual' player, it's moreso that just like games shouldn't be made for the UltraGymLords, it shouldn't be made for the 'Dumbass Casual' either.

It's the same situation. You could get a bunch of people going 'why the hell do you need a DPS meter for Armored Core, you're just trying to make the game easier or tell other people what to do', while never knowing that there are Ricochets.

I think it can be harder for the 'Dumbass Casual' to see why someone else has to care about the data. My bigger concern, always, is that they are also often the type to cause a meta, and without your level of openmindedness, it's normally a dismissive meta.

But I 'have to know how Ricochets work' because I don't use missiles, even for Baltheus. And while I'm lucky enough to be able to fight and track approximate Ricochet percentage at the same time, and I know enough to not only know how it is different from previous, but also how it nerfs things that should intuitively work...

Other people are not so lucky.

Or I guess I should say... 'For everyone else, there's missiles'.

Post by Ludullu on 2023-09-13 15:27:42

It's not that I have any issue with the 'Dumbass Casual' player, it's moreso that just like games shouldn't be made for the UltraGymLords, it shouldn't be made for the 'Dumbass Casual' either.
Which brings us to the toxic middle of "I pretend I do not see it". The dumbasses will just do their dumb things, while ultragyms will just analyze the shit out of everything they need/want w/o really pushing it onto others.

Btw, I did manage to launch AC. 5 tries on the boss, with 2 of the non-win tries ending up at ~10% of his hp cause I got a bit too greedy and overconfident. I changed my build to the one I had before, so I assume I did acquire skill in beating this boss after those first 20 tries. Obviously rockets probably hit me less as well, but I feel like they weren't too much of a problem on my initial runs either way (well, on the later half of those attempts).

Still a shit score, cause I managed to die fucking twice on the penultimate mob :D
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Post by Depraved on 2023-09-13 15:32:16

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Post by Ludullu on 2023-09-13 15:46:32

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Armored Core 6. Mechs with hybrid combat.

Got a B with a B etter build now :) either way it's time to come back to the Starfield grind.

Meters are inevitable so we just gotta take this thread to 200 pages for the hell of it >:)

Post by Depraved on 2023-09-13 15:59:27

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Post by Fiddlez on 2023-09-13 16:05:07

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