DPS Meter Megathread

Post by Noaani on 2023-09-15 07:29:32

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Post by Nibbler on 2023-09-15 08:03:18

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Post by Noaani on 2023-09-15 08:05:23

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Post by Depraved on 2023-09-15 08:05:26

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Post by Tragnar on 2023-09-15 08:11:52

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Post by JamesSunderland on 2023-09-15 09:04:00

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Post by Ludullu on 2023-09-15 11:16:10

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Thx.

My whole existence in this thread is rendered meaningless and my experience is completely made up. Though this does make Steven's opinion even sillier than it already was.

p.s. glad to see 50 new messages here after waking up :)

Post by Ludullu on 2023-09-15 11:23:47

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Taking later comments here into context, I'd say I just disagree with EQ2's whole approach and your preference of it.

I'm a visual learner, so I want to see what the boss/mob does. I'm not talking about ground indicators or whatever, but the effects/animations should be visible imo.

Intrepid have the opportunity to build their models with the feature you're talking about in mind. Give those models the ability to perform a super wide variety of animations. And those animations should be comprised of steps that could weave other abilities into them with proper visual representation of that new ability.

In other words, once again, do better. And my attitude towards this is also why I say that I don't want devs to try and keep pace with trackered top pve players, because I want a much better quality of content instead of a lot of it (while not overworking devs to death). Invisible skills and non-existent animations are not quality imo.

Post by Rym on 2023-09-15 13:28:14

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Post by Fantmx on 2023-09-15 14:36:55

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Post by Dygz on 2023-09-15 18:14:36

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Post by Dygz on 2023-09-15 18:16:43

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Post by Noaani on 2023-09-15 20:05:45

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Post by Noaani on 2023-09-15 20:06:09

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Post by Mag7spy on 2023-09-15 20:39:16

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Post by Ruerik on 2023-09-15 20:55:56

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Post by Mag7spy on 2023-09-15 21:09:30

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Post by Azherae on 2023-09-15 21:26:18

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Taking later comments here into context, I'd say I just disagree with EQ2's whole approach and your preference of it.

I'm a visual learner, so I want to see what the boss/mob does. I'm not talking about ground indicators or whatever, but the effects/animations should be visible imo.

Intrepid have the opportunity to build their models with the feature you're talking about in mind. Give those models the ability to perform a super wide variety of animations. And those animations should be comprised of steps that could weave other abilities into them with proper visual representation of that new ability.

In other words, once again, do better. And my attitude towards this is also why I say that I don't want devs to try and keep pace with trackered top pve players, because I want a much better quality of content instead of a lot of it (while not overworking devs to death). Invisible skills and non-existent animations are not quality imo.

Eh, chances are we'd still get the text either way though.

Post by Xeeg on 2023-09-15 22:57:44

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Post by Ruerik on 2023-09-16 00:28:44

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Post by Ludullu on 2023-09-16 01:19:26

Eh, chances are we'd still get the text either way though.
Was this something I missed or forgot about from A1? Or in what way would the text be the only way to show that there's a skill/mechanic being used by the boss?

Or do you mean smth along the lines of "the boss is about to/doing a mechanic" written across the screen? Cause L2 had those, but I assumed that this shit was like the bottom tier of pve complexity, so I doubt you're talking about that.

Post by Azherae on 2023-09-16 01:30:18

Eh, chances are we'd still get the text either way though.
Was this something I missed or forgot about from A1? Or in what way would the text be the only way to show that there's a skill/mechanic being used by the boss?

Or do you mean smth along the lines of "the boss is about to/doing a mechanic" written across the screen? Cause L2 had those, but I assumed that this shit was like the bottom tier of pve complexity, so I doubt you're talking about that.

It's complicated, but remember that I'm not usually talking about what I want or enjoy, moreso 'what I expect and have been told other people enjoy'.

I personally believe you can make it with the text in a specific way, but the other thread I just made is the better place to discuss that. Though we're trying to reach 200 pages, like Ashes, we cannot rush it, we must strive for quality.

Post by Noaani on 2023-09-16 03:17:41

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Post by Xeeg on 2023-09-16 13:43:01

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Post by Ruerik on 2023-09-16 15:08:11

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Post by Mag7spy on 2023-09-16 16:31:24

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Post by Noaani on 2023-09-16 22:52:04

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Post by JamesSunderland on 2023-09-17 02:28:29

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Post by Ruerik on 2023-09-17 02:39:59

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Post by Ludullu on 2023-09-17 02:52:10

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Are you suggesting we play the game completely blind?

Or can ACT only make callouts if it reads smth in the game's log? Iirc either Noaani or Azherae said there're ways to have visual trackers that would just parse animations and stuff like that, so even if you have completely no written text related to the encounter - people will still have boss ability callouts.