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You're misunderstanding what happened a bit, but thankfully this
does
tie back into the topic, pretty well too.
Information gathering is an important part of a PvP game. As you say, checking information on enemies and working out how to beat them, putting in the time and effort to counter and understand potential opponents. So what actually happened was that at some point a potential opponent (you have challenged me/my group/half of the forum honestly at this point, many times) gave a piece of information about themselves that could be used to trace aspects of their approach and personality.
So, the options, if people were going to be group of tryhards (as we are) was to do exactly what you want people to have to do. We 'received the capacity to gather a large amount of information' and analyse it, the slow way.
Which we did. Now, in Ashes, let's assume this became about Classes. And we knew that you were a Fighter/Fighter (not that you are, just an assumption), and we knew a bunch of things about Fighter abilities and possible Fighter gear. Then wouldn't it fit your entire model of how people should behave, for us to 'take the time and data from what we actually know' and prepare for PvP based on it? (remember, again, you have challenged people for this, you've even challenged people IN SC6).
Now, if Ashes has enough variety in classes, we won't be able to guess how you'll fight, because we don't know for sure that you'll be Fighter/Fighter. But we could look at how you play other games, and assume that even if you try to play something else to throw us off, you'll still fight LIKE a Fighter/Fighter, and that will cause you to do certain things which might be suboptimal for you, but only if we're expecting them.
This is the benefit of a robust class system, because we get more interplay, you could then 'actually adapt', and try to overcome our 'predictions of your behaviour and instincts'. But the more information we have, the more likely we know what your primary adaptations are, and so on down the line.
So it's twofold related. The data flow, your attempts to bluff, our willingness to call your bluff based on talking to people you've fought who put pressure on you enough to adapt, etc. So, you're being 'insulted' because we are tryhards who 'know a bunch of stuff about you'
specifically because
we did the
exact thing
you want people to actually do. We didn't just 'check your stats', we didn't make a bunch of assumptions. We did the equivalent of 'pen and paper', and then drew conclusions based on that.
Our impressions of you are set because of the very thing you wanted. And a proper class system takes that further. It gives you options. It gives you bluffs, and style changes. It takes it beyond 'I know how to beat your X, and I know how to beat your Y if you try to change to that because you think I don't know about it'. Without it, nothing changes.