Post by GrilledCheeseMojito on 2024-03-29 20:32:00
I have a lot of concerns about localized PvP when I see this. If you pick Dreadnought, who exactly can stop you from mowing someone gathering resources down unless they are also a Dreadnought? The ability set on Fighter, added to other heavy movement classes, looks like it would make it nearly impossible for you to run away as a noncombatant even without CC hitting you, as the tab target chasers make it very difficult to do so. The ability to essentially airdash at will to a tab target, or leap and *then* airdash and *then* do another chasing ability allows you to far outstrip even someone that's actively aware of your position and trying to disengage.
And then for PvP in corruption or a consensual setting, who can stop the lockdown from Dreadnought? You stack this CC on top of Tank CC and the opponent character can't do anything...unless they are also Dreadnought and have the CC reduction, leading to 1v1 PvP being focused on dreadnought. I really dislike the kind of combat dynamics that this creates for the small scale, even if it washes out for PvE or large scale PvP.
Apart from that, the large amount of drops from basically every mob feels very silly, like they're all piñatas spewing out loot. This detracts from immersion significantly and it doesn't feel good to get such a high drop rate in a game that aims to be grounded like Ashes. If the economy of the game requires this kind of thing, it seems to me like the economy needs help.
Finally, I want to end with props to the audio design which is doing great, I love the goblin and wolf sound effects, and overall once again the animations look fantastic. On the art front, you all are doing amazing. I just hope that the gameplay design can match it in time.
And then for PvP in corruption or a consensual setting, who can stop the lockdown from Dreadnought? You stack this CC on top of Tank CC and the opponent character can't do anything...unless they are also Dreadnought and have the CC reduction, leading to 1v1 PvP being focused on dreadnought. I really dislike the kind of combat dynamics that this creates for the small scale, even if it washes out for PvE or large scale PvP.
Apart from that, the large amount of drops from basically every mob feels very silly, like they're all piñatas spewing out loot. This detracts from immersion significantly and it doesn't feel good to get such a high drop rate in a game that aims to be grounded like Ashes. If the economy of the game requires this kind of thing, it seems to me like the economy needs help.
Finally, I want to end with props to the audio design which is doing great, I love the goblin and wolf sound effects, and overall once again the animations look fantastic. On the art front, you all are doing amazing. I just hope that the gameplay design can match it in time.