Post by Azherae on 2025-05-31 14:09:47
And the... counterpoint, I guess?
This game is too competitive, at too many points of its function, to not make sure people understand this.
Building a complicated competitive game almost guarantees that people need to approach it from the 'not for everyone' mindset from the beginning because certain styles of play appeal to vastly different types of people, and an MMO is among the most complex of these.
I still agree that even MMOs should generally design to fit as many as their core vision can reasonably fit in, but there are people out there who seriously say things like 'I had to grind for nearly a whole week to get to max level in this MMO so I quit, not for me', and it helps when those people know beforehand that they shouldn't try to get into your game, if your game is longterm/grindy, and the other side of that exists too.
Ashes can't help but give the impression that it is hardcore, as it is right now. It may never be able to 'escape' from giving that impression.
This game is too competitive, at too many points of its function, to not make sure people understand this.
Building a complicated competitive game almost guarantees that people need to approach it from the 'not for everyone' mindset from the beginning because certain styles of play appeal to vastly different types of people, and an MMO is among the most complex of these.
I still agree that even MMOs should generally design to fit as many as their core vision can reasonably fit in, but there are people out there who seriously say things like 'I had to grind for nearly a whole week to get to max level in this MMO so I quit, not for me', and it helps when those people know beforehand that they shouldn't try to get into your game, if your game is longterm/grindy, and the other side of that exists too.
Ashes can't help but give the impression that it is hardcore, as it is right now. It may never be able to 'escape' from giving that impression.