We have not received permission from RonDog98 to share the quoted post.
But genuinely, should Intrepid care
enough to shift questing/development style if players who aren't going to stay (because the game is Punishing) stay until max level and then leave?
It's just impossible to please some players with this game type, they have a different idea of what an MMORPG is.
It's not a question of 'people hear about a game and are attracted to the features of the game', because for many it is faster to just jump in and not do all the pre-reading about what the game is about. I've had guild members recently in Throne and Liberty who jumped into the game knowing
basically nothing, just interacted with whatever was in front of them, talked to basically only me (acceptance into Guild) and leveled up, then basically left within a week.
The reason wasn't even given, but there was one key clue.
"Can't figure out how to get much stronger, used to playing games where you run dungeons to get gear."
Combined with a different guildie basically going 'yeah this game is just PvP endgame so you should just rush to endgame and just get carried until then'.
Neither that person nor the week-long players are necessarily going to play Ashes, they don't have that kind of dedication, time, or interest. I can assure you that the newbies didn't have time to clear most of the quests other than the main story.
It's not even a question of if they liked questing or not. MMORPGs are 'big' and some people don't engage with that 'big-ness', and therefore to them, the game isn't that interesting. And yes, these people don't engage with it
even when it is a good way to level.
I'm basically saying that they don't enjoy even that. It isn't true at all that the 'filthiest of casuals' enjoy
Classic WoW. There are so many people that can't stomach even that. Retail didn't end up that way because Blizzard just felt like making the game ... well, Retail... regardless of gamer preferences.