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This isn't quite what I meant.
I'll demonstrate by giving the 'crafting formula' for my Legend of Mana main weapon 'White Joker'. Understanding it is not required:
IshePlatinum Knife
Base stats: POW 37, Elements none
1 - Spiny Carrot
2 - ShadeSilver 1S, 1U - 42 POW
3 - Mercury 2S, 1U Shade 44 POW
4 - UndineSilver 3S, 2U Witch, Shade
5 - Mercury 3S, 3U Undine, Witch, Shade
6 - Mercury 3S, 4U Witch, Undine, Witch
7 - Acid 3S, 5U Witch, Undine, Witch
8 - ShadeGold 4S, 5U Witch, Witch, Undine
9 - Mercury 5S, 5U Shade, Witch, Witch
10- Glow Crystal 6S, 5U Witch, Shade, Witch
11- UndineSilver 6S, 5U Nymph, Witch, Shade
12- Mercury 6S, 6U Undine, ---, Witch
13- Glow Crystal 6S, 6U Witch, Undine, Witch
14- Mercury 6S, 6U Nymph, Witch, Undine
15- ShadeSilver 6S, 6U Witch, Nymph, Witch
16- Sulphur 7S, 6U Shade, Witch, --- (changed from #5 onward)
17- Cornflower 7S, 6U, 1W Shade, Witch, ---
18- Cornflower 7S, 6U, 2W, Shade, Witch, ---
19- WispSilver 7S, 6U, 3W, Sorcerer, Shade, Witch
20- Sulphur 7S, 6U, 4W, Wisp, Sorcerer, Shade
21- FireStone 7S, 6U, 4W, Sorcerer, Wisp, Sorcerer
22- Acid 7S, 6U, 5W, Sorcerer, Wisp, Sorcerer
23- Chaos Crystal 7S, 6U, 5W, Salamander, Sorcerer, Wisp
24- Sulphur 7S6U, 5W1F, Ancient Moon, Salamander, Sorcerer
25- Acid 7S6U, 5W2F, Ancient Moon, Salamander, Sorcerer
26- Acid 7S6U, 5W3F, Ancient Moon, Salamander, Sorcerer
27- Acid 7S6U, 5W4F, Ancient Moon, Salamander, Sorcerer
28- FireStone 7S6U, 5W4F, Sorcerer, Ancient Moon, Salamander
29- Mercury 7S6U, 5W4F, Salamander, Sorcerer, Ancient Moon
30- Glow Crystal 7S6U, 5W5F, Witch, Salamander, Sorcerer
31- Mercury 7S6U, 5W5F, Nymph, Witch, Salamander
32- Undine Gold 7S7U, 5W4F, Witch, Nymph, Witch
33- Wisp Gold 7S7U, 5W3F, Undine, Witch, Nymph
34- Sulphur 7S7U, 6W2F, Wisp, Undine, Witch
35- Glow Crystal 7S7U, 6W1F, Sorcerer, Wisp, Undine
36- Sulphur 7S7U, 6W1F, Nymph, Sorcerer, Wisp
37- Wisp Silver 7S7U, 6W1F, Sorcerer, Nymph, Sorcerer
38- Ender (note that Rocket Papaya don't Dawnbreak so you can add Tower and then one more Glow Crystal
This is
one of the methods to get the outcome I want on this dagger.
It
only works on this
material.
If I make the dagger out of a different material I need a different formula to get a similar outcome. If I wanted a dagger with slightly different elemental damage I need a different material and a different formula.
If I wanted a sword of the same material I have to come up with a new formula from scratch because the skill empowerment for swords has to happen at stage 28 (I think, but maybe I'd come up with a way to do it earlier).
Combat can be like the above in terms of sequences/synergies, etc. Some games, it is. Compare that to normal game crafting:
"Gather 4-8 things and shove them together". If PvP was 'get your build and then hit a button to see if you win', more people would be good at it.