DPS Meter Megathread
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And those mechanics are already present. Body collision being one of the biggest ones. And boss location design will probably be the next biggest. You can also scale the drops based on how many people came to fight the boss. But outside of pure instancing there's not much you can do to limit players trying to exploit your game's systems. And we'll have to see what Intrepid can come up with, while staying true to their design goals and ideas.
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I'd say "fuck dps" and go with "add more utility stuff". Add a fire add that requires a water mage/augment to put out, and w/o putting out the add the farm can't continue. Add a frozen lake under a mud golem and make players thaw the ice in order to make the golem start dissolving, but you'd have to first put some fire resistances onto the boss so that his clay body wouldn't harden from all the fire attacks that melted the lake.
That kind of shit is way more fun to me than just having dps/gear checks. And you could have soooooo damn many utility things and on a variety of scales, from needing just one person to the whole 40-man raid having to make certain actions in a certain order against certain enemies/things/environment - which would be an utter hell to properly manage, but would be a much bigger test of skill and endurance of everyone involved than just "go farm some gear and keep up your rotations and we'll win".
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All they can do is to say "we disapprove of them". Of course people will make and use them, but the overall community will follow what devs support. As long as the 3rd party janky non-api meters don't influence day-to-day gameplay of normal players - I think everything will be fine.
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They are already doing that with not giving out api and being against addons. Outside of that they can't really do anything against people who can use a pen and a paper.
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