Post by Ludullu on 2022-06-14 15:22:12
My logic was based on your "20h of raiding a week" suggestion. I guess EQ's instances work differently or maybe I misunderstood how they worked in wow/ff14/l2, because I'm used to "instance" being a thing where you enter it, clear it and you're done. You could then repeat it immediately for more loot. And you could repeat it ad nauseam, until you get literally all of the possible gear from it.We have not received permission from Noaani to share the quoted post.
And yes, those would be the party-centered instances, so they're usually way smaller in scale and difficulty (though not necessarily). I haven't run raid-sized instances in wow or ff14, but in L2 you'd have epic bosses (that you needed a raid to beat) with respawns ranging from 36h up to 11 days. And when NCsoft added pure instanced content meant for 36+ players, it reset on wednesdays and saturdays.
Both of those raid-type contents gave you top tier gear or epic uniques, so any amount of time spent on them was worth it. But if we exclude the pvp from the encounter, the farm itself would at worst be 5-6h, with pure instanced content being on a timer of no more than an hour (iirc). So none such content could provide you with 20h of raiding content, unless you were the top guild on the server and was clearing literally all the bosses.
Yet you're suggesting having 20h of raiding content a week. But, if it's instanced content, it wouldn't give BiS, so, in theory, it shouldn't be as difficult as the top lvl EQ raids you love, because I'd assume way less than 10% of pvers would even attempt it due to shitty rewards for a huge time investment.
And then comes my issue with supposed economy breaking potential of instanced content. Like I said, I'm used to associating instanced content with "reruns until you get everything you want", so I was mainly talking about that kind of thing ruining economy (everyone runs them w/o any interruptions, gets all the gear they'd ever need and all the mats from said gear, and can keep getting it again and again if they want = broken economy imo).
If we take only raid-sized instances that you can run only once a week, then I'd assume you have to get a ton of gear out of them, right? Because you're asking for 20h of gameplay from 40 people w/o a repeatable acquisition of gear from the instance. And a ton of gear that anyone can get w/o outside interruptions leads to broken economy. Any self-respecting high lvl guild would be running this weekly instance on all their members because they need to get the maximum value from the instance, no matter if it's a pvp guild or a pve one.
If you don't give out big quantities of gear and you don't give top quality gear for those 20h, then I must ask, do pvers really only want pure content w/o any tangible reward? Because I'd be completely fine with having some uber difficult instance raid that gives you some cool cosmetic and/or a title. Go and enjoy it for countless hours until you can beat it.
But as Steven says in references for this page , instance content will be mainly group-based and story-related. And any gear you get from it would probably be some basic "works for your level but far from the best"-type deal. I think the main source of confusion for you, when Steven says "raiding content", comes from the difference in the meanings of that definition.
I think you mentioned playing AA. I haven't played it, but I've heard that most if not all huge bosses there are open world, is that right? Cause if it is, then I'd assume that when Steven says "raiding content" he just means a huge boss with a ton of people fighting it. Now all the EQ devs at Intrepid will most likely push ow boss mechanics to their limits, but from all the info that I see, the raiding will still happen in the open world.
But you seem to be stuck on the idea that "raiding content" (or at least its best version) can only happen in instances, so when you hear Steven say that he wants raiding in Ashes, you immediately think that they'll appeal to your most desired type of content. And this is exactly why I said that Intrepid should distance themselves from being a raiding game (what I should've said is "a game with raids"), because, just like you, I'm sure the masses would also think about wow/ff14 raiding when they hear that classification for Ashes. And they'll be sorely disappointed.