Post by Ludullu on 2022-06-13 16:36:21
Yes. And to this point, @Noaani how much more info did you get from the tracker than you did from EQ's battle log? I feel like my bias might stem from my skewed L2 experience where I just had a "tracker" within the game itself, because my battle log would show dmg dealt/received and chance of debuffs on mobs (though not on all servers). And when I clicked on the mob/boss, I could see his current info (buffs, agro list, skill list).We have not received permission from Tragnar to share the quoted post.
This wasn't the normal L2 experience, so I guess, in a way, I was playing with a form of addon/tracker, but they were just built into the game itself. And I used all that info to make my calculations when I needed that.
I'd be fine if Ashes showed this kind of info in the game and had smth like a dps dummy in nodes just for people to train their rotations.
To me it's just a "whatever the Admin/Dev decide - I'll go with it". As I stated above, I had L2 servers where I had a ton of info on stuff and I also had servers where none of it was present. In either case I just played the game and enjoyed it for what it was. And that's why I said that if Intrepid does have/allow trackers - I'd be fine with it, even if I wouldn't use them myself (though if they just had a good battle log, then I guess I would be using itWe have not received permission from Noaani to share the quoted post.
I prefer to play the game my own way and then find people who are ok with me playing like that. I'm not trying to push my own beliefs on others, but, exactly because of that, I don't like when others push their beliefs onto me, which has often been the case with addon/tracker/3rd party tools suggestions on reddit/forums in the past 2 years (not necessarily saying you're doing it here rn). And that pushing might've made me a bit more defensive on this topic.
And one more thing on the topic of PvX, how long were the raids in EQ(2)? And if short then could you run multiples of them in the same day? I know that wow/ff14 players usually run their dungeons for hours, but from what I understand it's just you repeating the exact same motions until you succeed at doing them in a very precise manner.
But in L2's "raiding" you'd usually spend from 1 to 12 hours pvping your enemies and then fight the boss for another 1-2h (longer on epic dragons), depending on your party composition. And because of the difference in pvp and pve combat, you wouldn't be repeating the same actions all that time, so by the time you'd get to fight the boss your brain would already be fried, so easier pve on said boss was justified.
And I find it hard to imagine how that kind of interaction would fit a super complex boss fight after a few grueling hours of pvp for that boss. I hope Intrepid gives us a few of their "1% beatable" bosses in the alpha2 and let us pvp for it, just as we would on release.
Now obviously some guilds would probably just have 2 separate groups of players for those kinds of raids, but we'll have to test how Intrepid's anti-zerg mechanics work out in that kind of setup.