Post by Ludullu on 2022-08-20 10:28:20
I don't really care about toxic players using or not using meters as an excuse. I started my argument in this thread from that point mainly because I've mainly heard others complain about toxicity that stems from meters, but, yes you're right, toxic people will be toxic even w/o meters.We have not received permission from Dizz to share the quoted post.
My biggest point on meters is the increase in content consumption speed. But as we've discussed here already, no matter what Intrepid do, people who will use meters will consume that content as fast as possible either way and will then influence other people who can't yet consume said content.
And while the first batch of pve might be exciting and interesting, if Intrepid don't keep up with tracker people's pace of content consumption and don't constantly increase the difficulty/variety of pve - all the tracker people will get bored, which in turn will influence others. So my point there is useless and I just hope Intrepid can somehow avoid this situation, even if seems almost impossible to do so.
And as we've discussed with Azherae today, the influence of trackers on pvp will mostly depend on a ton of different game design part, so it's kinda early to say how big the impact will be (though obviously the potential is quite big). Though my pov on the issue is just "there'll be several other influences, so presence of trackers doesn't imbalance the scales at all".
As for guides and stuff. That's where my selfishness and stubborn elitism shines the brightest. I'm gonna be figuring my builds w/o any additional tools outside of the combat log. Intrepid doesn't want to have trackers, so I'm just gonna use the info that they give me. If guide makers need additional tools for their job - they can get them themselves. I won't be reporting them for use of trackers, but I wouldn't argue against their ban if, for some reason, Intrepid goes that hard on their rules enforcement.
In other words, the "toxicity" argument is mainly Mag's. I'm sure that the game will definitely have toxicity that's based on meters/trackers, purely because Ashes will be a competitive game. It'll probably be the ff14's flavor of toxicity though, so I doubt we'll see much of "your dps was shit so you're kicked" as the main reason for kicking people. But even that wouldn't really matter to me because I'll either be with a constant party who'd be fine with how I play the game, or I'll be the leader of the party and I just wouldn't care how others play the game.