DPS Meter Megathread

Post by Noaani on 2022-08-21 02:03:49

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Post by Mag7spy on 2022-08-21 02:34:57

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Post by Noaani on 2022-08-21 02:49:41

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Post by Noaani on 2022-08-21 03:02:14

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Post by Ludullu on 2022-08-21 03:20:53

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Notifs have been broken for a few days now, so I doubt that's the limit.

Post by Noaani on 2022-08-21 03:28:14

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Post by Dygz on 2022-08-21 04:37:16

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Post by Noaani on 2022-08-21 05:58:15

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Post by Songcaller on 2022-08-21 09:06:26

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Post by Noaani on 2022-08-21 10:15:35

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Post by Songcaller on 2022-08-21 10:24:24

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Post by Noaani on 2022-08-21 13:54:16

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Post by Songcaller on 2022-08-21 14:08:09

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Post by Mag7spy on 2022-08-21 15:51:21

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Post by Azherae on 2022-08-21 17:03:45

Well, this raises a different point that came up in my DNF duel practice today. I'll try to explain it without too much Fighting Game stuff.

My character has an attack string that basically ends in 'FlameBreath'. If I use this FlameBreath on the frame just before my opponent can no longer be hit by it, my frame data changes, their fall position changes, I can use my teleport and make it impossible to counter (In Ashes, let's assume the equivalent of this is that I would appear behind the opponent if I do it right, and in front of them if I do it wrong).

If Ashes were similar, I would want the Frame Data (but I can get it myself). If an opponent had an attack that for some reason hit me anyway while LOOKING like it should only hit in front of them, now I want a 'Hitbox Scanner' (harder to get myself, but I CAN do it).

This HitBox Scanner would not give me any DPS information at all, but it would be in the same spirit, to ME, as a Tracker or Parser. In my practice, that I am doing right now, I can 'do this combo for 2000 repetitions until I know the Hitbox for my opponent's counter-move', or I can look it up.

It's already clear that some people will say 'do the 2000 repetitions', that's not the question. The question is 'should Intrepid also have a negative stance on Hitbox Scanners since it has Action Combat elements?' and then for my purposes then, would I 'then be not allowed to discuss hitboxes in-game?' e.g.

"We're dying because you keep missing the lastframe teleport on your Flame Breath and dropping into the wrong hitbox for the enemy Tank, we need you to swap with someone who can do it or we're gonna lose this (PvP Encounter)"

Post by Songcaller on 2022-08-21 17:10:10

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Post by Azherae on 2022-08-21 17:16:25

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My concern is that for me, 'discussing hit and hurtboxes' happens whether I have a scanner or not. I know they exist, I learn them by just playing the game naturally, I am, in all arrogance, basically a savant at 'seeing them without the scanner' which makes my skill valuable in analysis (cat is credit to team!)

But unlike a Realtime Combat Tracker where the 'way you tell if someone is using it' is 'how detailed information they have is relative to your perception of human capacity' (for observation and arithmetic, basically), it's much harder to judge for a HTBox.

Even more troublesome, I think, is that they're a 'moment to moment' thing. If you ask someone 'please use this ability instead, I think it will do more damage', I think you can get away with that even in FF14. If you 'try to explain the enemy HTBox/Frame Data to someone in chat so that they can improve performance', you normally don't have any way to be less specific.

Post by Songcaller on 2022-08-21 17:23:01

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Post by Azherae on 2022-08-21 17:28:51

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I don't quite understand in that regard. What is the GM checking to make the ban decision, if not the communication?

Post by Songcaller on 2022-08-21 17:44:31

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Post by Azherae on 2022-08-21 18:07:08

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Ah. I see.

For clarity, I'm not talking about the type that interacts directly with the client (admittedly building an HBS that does not is considerable work for imprecise data), which gets us back to an unproductive discussion, I think.

Post by Songcaller on 2022-08-21 18:10:24

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Post by Mag7spy on 2022-08-21 18:12:04

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Post by Songcaller on 2022-08-21 18:31:33

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Post by Noaani on 2022-08-21 22:39:01

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Post by Volgaris on 2022-08-22 00:21:42

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Post by SongRune on 2022-08-22 00:49:17

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It's not, for a slightly subtle reason: It is impossible on a technical level to detect combat trackers. They don't even need to run on the same computer as the game client. You'd have to ban streaming. The discussion isn't so much "will Intrepid allow add-ons or not", it's "Do you prefer that combat trackers are available only to the elite who will ignore your rules, or do you prefer that they are available to everyone?" You don't need to worry that banning trackers will prevent elitism. It won't. It will just give other players less tools to help them catch up.

As many defenders have pointed out: Nobody's here to get trackers for themselves. We want everyone to have them, not just the elites. The game's more interesting when more people can keep up.

Post by Mag7spy on 2022-08-22 00:54:42

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Post by Noaani on 2022-08-22 01:04:49

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Post by Noaani on 2022-08-22 01:07:15

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