DPS Meter Megathread
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How though? What if Intrepid's tracker doesn't have some functionality and Intrepid refuses to add it. Wouldn't some 3rd party just make their own and the same hardcore players that care about trackers would just use the better one?
Or just even the basic "I wanna use the info outside of the game" wish from players would only be addressed by a 3rd party tracker that's outside of the game. Or would you demand Intrepid make their tracker a separate app?
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You'd be fine with a minimal functionality tracker, but how many others would be? And how many of those people would choose a tracker with a much better functionality, if presented with one by a 3rd party? I'd also assume that some people might not have the same definition of "basic functionality" as you, so there's that too.
This is why I think that combat log should be the base lvl of knowledge for people rather than a tracker function/app based on said log. You could add "tracker functionality" to the log (though mainly I'm talking about export of the log into a text file), but outside of that I think it should be on players themselves to figure out what they want to do with that info and how much they can get out of it.
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And this is where I'd love to give an example of some feature that Intrepid might not want to include, but I got 0 fucking clue what ACT even does
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I guess that's the main problem with trackers for me. I got 0 interest in games that use them (this is the list from act's site)
And I got barely any interest of tinkering with or figuring them out in a game that I got 0 interest in. I might ask you or Azherae for a tracker during alpha2 just to see what they provide for the game's experience, but before that I'm not sure I'd be able to give them a fair look through if I tried using them in another game.
Is there maybe a video guide for absolute dumbass newbs about what ACT does? Cause from a quick search on youtube, most of the stuff seems to just explain how to set it up w/o any real practical use of it.
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I wrote this in another thread, but it still applies here
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Now just a quick question. Back in those L2 days, were you always the oldest kid around? Were there only kids playing the game? Because back when I played L2, I was usually the youngest person in my guild. I talked with 40-50y.o. dudes with wives and kids who, yes, played only for 2-3h a day if that, but they enjoyed the game to the fullest and the guild would just get more people who played during a different time to pad out their spawn camping shifts.
Yes, you've become old, but instead of being selfish and thinking about only your own benefits, try to think about the current younger people who might want to experience the same thing you did back then. If you have 1h to play the game - do so and enjoy that 1h. If you can't enjoy the game w/o getting everything presented to you on a silver platter - mmos are no longer for you.
The mmos die because they went down the shitter with their design. And you just need to look at FF14's success to see that. FF14 became better at what it was doing over the years and has millions of people playing it and enjoying it. All you need is a good game and people will play it even if they only have 1h a day to play, while the game want you to spend hundreds of hours to achieve smth.
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I mean, to me this just looks like a written form of an omniscient pov of the fight. I'm definitely naïve when it comes to this (and obviously haven't experienced content that ever required this), but to me this looks just like a tool to overcome the "humanity" of the game.
This puts all the burden of figuring out raid members' fails and misses on the main parser of the tracker (or the group that does it), while also giving that person omniscient powers over the encounter's history. You remove any human factor from it, mainly because you're seeing the objective truth instead of someone's recollection of their actions, or at the very least video recording of it (which is nowhere near the omniscience that's seemingly present in those screenshots).
I guess I'm just a purist, when it comes to this topic. Maybe that stems from me never having the need for this kind of information or maybe from just my own preferences in gaming, but this point is even stronger than the "it speeds up content consumption" one for me. Guess I'll just never participate in AoC's top lvl pve, if it ends up requiring trackers.
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