DPS Meter Megathread

Post by Noaani on 2022-09-20 08:27:03

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Post by Mag7spy on 2022-09-20 12:57:41

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Post by Noaani on 2022-09-20 13:03:19

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Post by Noaani on 2022-09-20 13:40:25

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Post by Mag7spy on 2022-09-20 14:24:22

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Post by Noaani on 2022-09-20 14:40:11

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Post by Noaani on 2022-09-20 15:18:49

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Post by Noaani on 2022-09-20 15:38:12

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Post by Mag7spy on 2022-09-20 16:05:44

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Post by Noaani on 2022-09-20 16:21:27

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Post by Ace1234 on 2022-09-20 19:01:10

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Post by Mag7spy on 2022-09-20 19:49:34

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Post by Noaani on 2022-09-20 20:18:48

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Post by Ace1234 on 2022-09-20 20:22:25

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Post by Mag7spy on 2022-09-20 20:51:03

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Post by Azherae on 2022-09-20 21:05:28

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Since I will not be using a Combat Tracker in Ashes, does this mean you consider it better for me to just ask everyone I group with for meaningful content to send me their Combat Log files?

This is a serious question with no specific underlying motive nor leadup other than the obvious extension.

"Do you think it is okay to have a culture where people request Combat Log files from each other in this way?"

Post by Strevi on 2022-09-20 22:41:48

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Post by Noaani on 2022-09-20 22:50:40

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Post by Noaani on 2022-09-20 22:51:03

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Post by Azherae on 2022-09-20 23:15:42

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This is quite true, but you might need to clarify to me what the purpose of the note about 'request = demand' is.

I absolutely admit that I'm a person who will try to solve problems via analysis. I will do it for/to people who aren't as good at the analysis. Some people consider this good, some bad.

This is kind of MY point. If I am in a position of power to 'demand' logs so that I can work out how to run content more efficiently (mainly because I am 'elitist' and don't enjoy failing the same way repeatedly, I at least want to fail in a new way and make some progress) there's a good chance I would do it. But no one should have to worry about that outside of my guild anyway unless they very much insist on participating in content I lead.

However, if the problem here is that 'someone like me has that position of power', then the problem being proposed isn't one of 'I don't want logs or a tracker', it's almost explicitly 'I don't want people like you to have power or demand things from others'. To the point of suggesting 'the game should be built differently so that the skill style you have is less effective' (to be clear I don't mind nor care about this either personally)

So I'm trying to figure out, does Mag actually care about 'trackers' in and of themselves, or just 'doesn't want the game to reward me for being the way I am'? That's a valid response, surely, but it's unresolvable, tracker or not, it just goes back to the same 'toxicity and friction'.

So to anyone who doesn't want Trackers, the question is open. Is it that you don't want to give me your Combat Logs, even if I promise I will never even run a parser on them and you could be SURE that I did not? The result will be the same. I will read them, do the math and check the times, and a number/strategy will happen, it will just take longer.

Is the 'taking longer' part important? Or is 'me not being able to do it' important?

Post by MrPockets on 2022-09-20 23:50:04

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Post by Azherae on 2022-09-21 00:10:54

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I see. I don't really have any followups, I do appreciate the answer though.

If the goal is 'to have players other than the top % feel like trackers are not going to be important', I feel like Intrepid can achieve this, it is already 'working'. I personally don't see how a complex game with variability in builds would result in people not WANTING a tracker. And because I know how difficult it would be to prevent them from HAVING the tracker, the resultant concern is:

"The game will not be complex."

I don't want a situation where the game IS complex and the 'only' successful players are those who use whatever Tracker they build. Not at top end either. Because Top End uses Trackers very differently than Middle-of-the-pack.

But I also don't want the solution to be 'we just won't make a complex game'. That is totally selfish ofc, so it's not relevant much. If Intrepid says 'we aren't making the game very complex' then so it is.

Post by MrPockets on 2022-09-21 00:27:29

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