We have not received permission from Strevi to share the quoted post.
This is quite true, but you might need to clarify to me what the purpose of the note about 'request = demand' is.
I absolutely admit that I'm a person who will try to solve problems via analysis. I will do it for/to people who aren't as good at the analysis. Some people consider this good, some bad.
This is kind of MY point. If I am in a position of power to 'demand' logs so that I can work out how to run content more efficiently (mainly because I am 'elitist' and don't enjoy failing the same way repeatedly, I at least want to fail in a new way and make some progress) there's a good chance I would do it. But no one should have to worry about that outside of my guild anyway unless they very much insist on participating in content I lead.
However, if the problem here is that 'someone like me has that position of power', then the problem being proposed isn't one of 'I don't want logs or a tracker', it's almost explicitly 'I don't want people like you to have power or demand things from others'. To the point of suggesting 'the game should be built differently so that the skill style you have is less effective' (to be clear I don't mind nor care about this either personally)
So I'm trying to figure out, does Mag actually care about 'trackers' in and of themselves, or just 'doesn't want the game to reward me for being the way I am'? That's a valid response, surely, but it's unresolvable, tracker or not, it just goes back to the same 'toxicity and friction'.
So to anyone who doesn't want Trackers, the question is open. Is it that you don't want to give me your Combat Logs, even if I promise I will never even run a parser on them and you could be SURE that I did not? The result will be the same. I will read them, do the math and check the times, and a number/strategy will happen, it will just take longer.
Is the 'taking longer' part important? Or is 'me not being able to do it' important?