DPS Meter Megathread

Post by Xnate13X on 2023-03-31 20:28:13

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Post by Stalwart on 2023-03-31 20:29:50

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Post by Stalwart on 2023-03-31 21:19:47

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Post by Noaani on 2023-04-01 03:18:13

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Post by Depraved on 2023-04-01 14:14:10

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Post by Azherae on 2023-04-01 14:17:39

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'DPS Meters' technically came before the games that use them, so this has never been a situation that mattered.

But for the games that don't have them but could theoretically benefit from them, they probably relied on either 'a programmer that didn't reveal they were using one' (there wouldn't really be a reason to tell your play partners about your detailed hours of writing a parser since most people don't care), or one of those people with the 'talent' to do the same thing without the tool.

Or the last way which was popular for a bit. Tons of people assume something is impossible, then one group figures it out basically by luck since there's less competition, less interference, etc.

Some people like it this way.

Post by Depraved on 2023-04-01 14:54:13

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Post by Azherae on 2023-04-01 15:18:41

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By playing a lot maybe?

Tools like that are a way of speeding up something that is tedious and for some, not fun at all. Or to manage something without depending on that one friend who can do it easily without the meter, or the drama of 'two friends with similar ability but different base assumptions who just argue about it for days'.

Also there's 'improve' and then 'improve to max/near max level'.

Other than that, depends on the game type. You'd know best yourself what types of games you played and what their difficulty levels were. For some games my friends would do much better if they had them, for others they don't care at all. It'd be good if Ashes was the second type, but it's harder for a fantasy MMO to be that type.

Post by MrPockets on 2023-04-01 15:35:05

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Post by Azherae on 2023-04-01 15:54:14

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This is a combination of WoW being the suckfest/lowest common denominator for this genre (regardless of how good it is, a similarly great game would also by nature become this) and the fact that people like the big numbers either way.

A game where 1 person can tank without the DPS basically ever having to control their DPS and look for alternate utility + mechanics that just require basic dodging + bosses that are made difficult by the application of the DPS check + the Shiny Red Floor will lead to this.

The thing is, it leads to this in all similar games, people just look to 'how fast can I kill X' or 'what is the biggest individual number I can do'. Lack of parsers mostly just 'excludes people who have other less visible metrics.

From that perspective, having no Combat Log to parse would just make the community worse, the difference would be that they wouldn't notice because they'd segregate harder.

Do we really want the Sustained DPS player with the 'elitist' attitude shoved into the 'casual' guilds because they can't prove their build to the players with a similar mindset?

Asmon is good at simplifying things.

Sometimes that's not helpful.

Kinda like having no parser.

Post by Noaani on 2023-04-01 19:59:39

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Post by Depraved on 2023-04-02 00:36:28

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Post by Yuyukoyay on 2023-04-02 05:15:52

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Post by Mag7spy on 2023-04-02 18:13:52

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Post by Noaani on 2023-04-03 01:48:54

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Post by Depraved on 2023-04-03 04:10:14

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Post by Depraved on 2023-04-03 05:37:18

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Post by Azherae on 2023-04-03 05:41:37

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I did answer this.

Regardless of whether or not people improve without trackers, trackers came before the games that needed them.

Therefore there has never been a period where MMOs didn't have trackers.

Maybe a period when few people understood or had them. Maybe a period where a specific game didn't give most people any way to use them. But because of the 'arms race' between 'ways to hide data from the client' and 'ways to parse the data' always favoring the second, there is no 'game before trackers'.

Post by Depraved on 2023-04-03 05:46:42

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