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Yep, you got it, the thread takes a specific 'turn' after that, which keeps coming up, so in case you do care, and since I'm pretty neutral...
[Those who support or don't care about ACTs]
then try to figure out if
[those who dislike them]
, understand that the current stance won't avoid them (similar to what happens in FFXIV).
[Those people]
then ask clarifying questions (and argue with two specific posters), many times getting clarification or giving clarification (about the fact that these tools are mostly unavoidable/undetectable)
[Those who dislike them]
either 'retain their opinion, not caring that people will have them, only that they don't become the visible meta', or 'change their minds when they learn that these tools can't really be prevented if a combat log exists or if information is presented to players visually'.
So the 'argument', relative to your understanding, is 'Do you understand that nothing will prevent competitive players/guilds from having or using these, all you can prevent is those users talking openly about them?' with a few recent 'organic' posts more on the 'support for ACTs' side.
So the same question would go to you. If you are happy with the direction, is it because you don't care about whether or not competitive groups use them as long as they
can
be disciplined for using them if someone leaks the fact that they do (FFXIV stylle) or are you happy because you don't actually understand that no game that presents visual data in this era can avoid having these, or reliably detect them?
Sometimes people have stances that come off a bit weird to the
supporters/neutrals
when it comes down to that question, and the thread balloons another few pages while one supporter (Noaani) and one neutral (me) half-argue with claims from one neutral (Mag7spy) who sometimes... acts like an opponent (but as far as I can tell doesn't care that a combat log exists and also understands that people can write parsers for those easily, so is mainly arguing for a design space that wouldn't cause this to be very beneficial).
So the thread isn't really about 'DPS Meters' at all at this point, it's about the concept of difficulty in content.