I let myself fall into the style of communication I shouldn't use, and so I clarify.
In Elite Dangerous, my ship has one laser that has 'gimballed' system, I can fire it by holding down a button and if my opponent is anywhere in a cone in front of it, they are hit. It also has a Plasma Accelerator where I must not only take the shot at a specific moment, I must read their movement, and lead this shot, and calculate the velocities of both ships in space.
In a small ship dogfight, I spend a large amount of time making rapid, possibly large adjustments to vector, and lining up a reticle, managing energy in the ship by pressing other buttons to make sure that the Plasma Accelerator even has enough energy to fire, etc.
I press more buttons in 30 seconds than I do in some fighting game matches, but I only fire the actual Plasma Accelerator once or twice every 10 seconds in a dogfight with another small ship. The rest is 'aiming, dodging, and holding down the button for the laser'. (I could fire it more but it has a 2s cooldown and ships can maneuver out of position or do a lot of damage in 4 seconds so you don't want to miss)
Manual aiming and dodging
is
the thing Selo is talking about. You barely even need to aim half the abilities in BDO in terms of reticle perfection, and at higher levels you land one CC, mash a combo, and it's over.
You know what has high energy PvP Action Combat? Minecraft. Can we all agree on that at least?
Can we also agree that
the 30 seconds of this starting from where the link opens
is not necessarily what we're talking about? Should I have clarified in the OP that this is not what I'm talking about when I say 'Action Combat'?
If people are really going to be okay with 'Action Combat' meaning 'moving at the rate that Ashes moves now', swinging your weapon while slightly moving from side to side and lining up a reticle shot on someone wandering away from you at 3 steps per second then it is genuinely my bad for wasting time with this thread, because Tab Target will be so incredibly superior even if the skill shots are more powerful, that it will just be Action Combat players preferring the control scheme, which is what we already have and Intrepid is already doing great. Love the feel of it personally.
But they've said there will be bonuses to these skillshots, so here we are.