Post by JustVine on 2021-08-24 02:11:42
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'What do we have left'? Skill if the combat system doesn't suck. Gear attributes enhancing play styles if the gear system doesn't suck.
'But people will start knowing who they can and cannot beat'. Obviously. That's how any game with an RPS class balance system will work. I am a mage? Fucking run away from any tank that's reasonably as geared as me. RNG or Not. RNG on CC doesn't fix that inherent flaw at all nor does it fix skill gaps.
The solution to ensuring open world pvp happens isn't rng, it's having a good gear system and a good hybrid combat system with spacing dependent neutral, hitboxes and yomi. The combat being good allows for improvements in skill. RNG on cc mutes those gains by providing more randomness and less actual skill. You wanna take on someone you lose to that didn't have a class that is your bad match up? Get better at combat and get gear that increase it's enhancement of your fighting style, or makes up for your weaknesses in those familiar match ups. Learning how to properly ambush/avoid being ambushed does the rest.
If they get better just as fast as you? Figure out a way to enjoy the combat win or lose or play a different part of the game. If you need to win to be happy you will probably have a bad time in a game like Ashes where lose is inevitable at some point.
Additionally most games aren't Ashes and encourage better dynamic player population clustering. You want open world pvp to matter more to your experience? Go to a more populated node. Less? Go to a less populated node.