Tab vs Action Combat Philosphy

Post by Ugoogee on 2021-08-30 13:29:26

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Post by Noaani on 2021-08-30 13:31:28

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Post by JustVine on 2021-08-30 13:39:51

You still haven't explained how percent resist 'balances' in favor of less skilled any better than 100% hit but with more technical mechanics.

Post by beaushinkle on 2021-08-30 13:41:17

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Post by JamesSunderland on 2021-08-30 13:46:13

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Post by JustVine on 2021-08-30 14:29:31

The luck goes both ways though. The hard cc existing in a simplified state in the first place will mean that the higher skill player will still dominate. Because hard cc is a free damage mechanic by nature and increasing higher skilled players damage means they will win much more often than not.

If the skill gap was close enough that a lucky stun is enough to change the out come then so is technical mechanic based stun. Make them miss their aim, break out, fail a set up due to a required skill getting baited. If the skill gap was high enough that these technical mechanics are unable to satisfy the design goal of 'making sure less strong players have a chance. Then a strong player missing their stun is probably inconsequential to the out come anyway.

The only thing random miss actually helps is 'a random chance to run away.' A noble effort but there are better ways to design around that too without rng.

Post by beaushinkle on 2021-08-30 14:32:35

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