Post by JustVine on 2021-09-07 05:22:44
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That's really not informational. I am very aware of that clip. It is only informative if you are looking at the most basic of definitions.
It tells you:
1. Summoner will, have summons (shocking!/s) and they will have access to all holy trinity roles.
2. If you have a support subclass it will bias your summons towards that support class and effects the appearance and aesthetic (something eadily found on the summoner page.)
What it didn't tell you:
1. Can my summons use abilities from other classes ?
2. Does whether or not they can depend on my subclass?
3. Will they get AoE spells? Do I need an augment for this? How about AoE DoT noxious clouds?
4. Will I be able to heal with my summon?
5. What sort of augments will the necromancer even grant that distinguishes it from other class options.
6. Does the necromancer now have the ability to heal themselves while attacking things?
7. What about self healing summons
8. Will the necromancer get buffs/debuffs separate from the summons activation abilities
9. Can they reraise fallen summons (we STILL don't know if summons die permanently or even if they can be unsummoned and switched out.)
10. AoE party buffs?
11. Can I absorb my zombies hp in a pinch?
I could keep going but the point is how augmenting works relative to class mechanics is very much up in the air.