Post by Azherae on 2021-09-10 11:52:18
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One reasoning given in another thread is simply that the Devs 'aren't good enough' to balance blends.
It's good to be cautious, and it's good to know one's/one's team's limitations. @Ironhope @SirChancelot11 if Dygz is right and Ashes' team doesn't have the skill to do this, and therefore that's the reason that this path was chosen, then no amount of 'please do this differently' is going to change anything. They will commit to doing what they are able to do well, instead of aiming too high.
And the thing is, they gave the explanation. Sure, "naming the classes' things that evoke concepts" won't go over terribly well, but if the only result of 'putting pressure on them' will be "alright, we're sorry, we'll remove the indicator of 64 classes" then there's still no real way to get anything you'd want.
So no matter how 'tragic' it might be, that 'tragedy' comes from 'imagining that something could be done better' (according to your preference). Blizzard suffers from this limitation all the time, but you don't get the benefit of them knowing it, apparently. Even the most recent patch of WoW. Their developers or designers or psychologists are apparently just not quite up to the task of doing what the playerbase would prefer. From everything I've seen, it seems their way of thinking doesn't match up with it.
Transparent development will let you know that as soon as Alpha-2 rolls out, and neither of you seems to have spent any money on the pack, so you would have lost only 'your preferred monthly cosmetics'.
So consider what your feelings are really. You just want some MMO to do this. I'd assume 'as soon as possible', leading to the wish that 'it is Ashes that does this'. No one wants to wait another 6 years for some company to 'see Ashes do well, but decide to do the classes part differently', but in the end, that strong wish you have is an indicator that if a company with a mindset that suited the task, were to try, they could do it and there is some set of people that will throw money at them.
For example, Amazon could decide to launch two MMOs instead of 1, and 'capture' two different segments of the market', if they had the style (I simply cannot find the english word for what I'm trying to say here, so 'style' it is - and no, it's not finesse either)
The world has honestly offered western MMO fans a really unique opportunity right now. The ability to split the three camps fairly cleanly (fourth camp is covered by Eastern MMOs, if only they can stop doing... that thing... you know... the thing). New World, Ashes of Creation, and 'the third one'. The thing is, 'the third one' exists no matter what Ashes does, as long as Ashes is good. If it goes one way, one set of people is happy, and 'the third one' exists because of those who aren't. Same if it goes the other way.
I'd be really surprised if the buzz around the little 'genre revival' we are having, plus all the easily available data from both New World and Ashes, doesn't cause some company to go 'oh wait I see a thing we can make', because I can 'see a thing they can make' and I'm 'just a programmer with a GM-ing hobby' (and also probably the best game designer in the world obviously).
But they have to wait for Ashes' Alpha-2, in order to know what to make. If Ashes' augments turn out to be good enough for 'people who like to create their own class out of pieces', they would have to make the semi-rigid system (New World being effectively classless). Similarly, if not, they can try to make that if they can find a designer capable of it.
Game design moves fast enough that something will probably happen. I'm not saying not to give feedback, I'm saying that maybe 'arguing semantics with the other camp' doesn't do anything once your wishes are known.