PvP aspect and the likely effect to casual players

Post by Ludullu on 2022-04-23 02:36:52

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That is very true. And I do hope that a ton of PvE guilds will provide safe haven for all the pvp-dislikers out there. But it'll be on those players to find and join such guilds, instead of complaining that in a game with owpvp they get hit and sometimes even killed.

Post by Noaani on 2022-04-23 02:39:14

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Post by CROW3 on 2022-04-23 02:43:23

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Post by Ludullu on 2022-04-23 02:43:31

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It wasn't me who said that. Steven himself says "you might start feeling those effects after 10 kills". So again, I am not misrepresenting anything, especially considering that there's literally nothing to represent because the game doesn't exist yet and there're no facts to point to.

Post by Noaani on 2022-04-23 02:51:21

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Post by Ludullu on 2022-04-23 02:54:27

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Uhm, how exactly is having 10 PKs not the same as killing 10 people? Each kill of those 10 people gives you a PK. You could kill 10 dudes with an aoe and immediately gain a shitton of corruption and feel noticeable effects of the stat dampening penalty or you could kill 1 dude every hour and after 7-8h maaaybe start noticing some small effects, but nothing substantial, and after gaining 10 PK - feel some stuff.

I really dunno why you think I'm misinterpreting this mechanic.

edi: added details that forgot to mention at first

Post by CROW3 on 2022-04-23 03:19:28

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Post by Ludullu on 2022-04-23 03:22:23

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I mean, the whole discussion and the quote itself was about corruption and PKs. If I my words were torn out of context in which they were, then I dunno what to say.

Post by CROW3 on 2022-04-23 03:25:07

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Post by Okeydoke on 2022-04-23 03:27:10

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Post by Ludullu on 2022-04-23 03:40:35

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Steven has also said that he doesn't want to prevent players from having fun PKing others, but he does want to stop them from killing too many, which is why corruption in Ashes has the added effect of stat dampening, when in L2 karma had none of that.

So I wouldn't necessarily take Steven's words as gospel. Yes, he's making the game and the final word on features and system will always come from him, but he's just another player with his own definitions for things, because mmo community never really came together to set strict rules and definitions for things.

Post by Okeydoke on 2022-04-23 04:18:12

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Post by Ludullu on 2022-04-23 04:23:42

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Here's the "not to prevent players from having fun" quote
https://www.youtube.com/watch?v=kP-lOFzYkCM&t=2311s
at 38:40

Post by Dygz on 2022-04-23 04:55:53

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Post by bloodprophet on 2022-04-23 05:07:58

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Post by Dygz on 2022-04-23 05:39:10

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Post by Dygz on 2022-04-23 05:59:32

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Post by Dygz on 2022-04-23 06:25:46

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Post by Dygz on 2022-04-23 06:27:50

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Post by Ludullu on 2022-04-23 06:35:41

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Yet one of its deterring mechanisms start to work only around 10th murder. Doesn't quite feel like that good of a deterrent then.

And for you own sake I hope that the game turns out how you think it will, cause I know I'll be just fine if I won't be able to PK a few people once a week, but you'd obviously leave the game if you get killed a few too many time (of which are not even that many). I'm sure there's way more people who're close to your line of thinking than to mine, so I'd rather have the game cater a bit more to your preferences than mine. It's just that from what I've seen/heard so far, I'm not quite sure that's the case.

But only the time will tell the truth.

Post by Noaani on 2022-04-23 06:52:47

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Post by Ludullu on 2022-04-23 07:48:33

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I got this screenshot for this exact comment. This is how it worked in L2 https://imgur.com/a/UkDXZq5
Here in the social tab you see the line of "Karma... PvP/PK"

The pvp counter ticks up when you kill a combatant. PK counter ticks up when you kill a non-combatant. Karma goes up after every non-combatant kill and gets multiplied by the PK counter (not a direct multiplier, but a weighed ratio or however it's called).

If you have 0 PK count, you might get 300 Karma for killing a dude on your lvl. And that kill would give you 1 PK. You can then go and kill maybe 3-5 mobs of your lvl and remove the karma (or you could die and lose XP).

If you then kill another dude on the same lvl, you'd get smth like 320 karma and your PK would go up to 2. The same amount of mobs would be enough again.

After 8 other kills (at whatever moment in time), you'll have 10 PK. And the next kill of the same dude on the same lvl would now give you maybe 1k Karma (I don't remember exact values, but it's not important rn). Now you need twice the mobs to cleanse it, and if you die you'll probably drop a piece of gear and some random resources.

Steven literally copied this exact system and added a penalty of "stat dampening" (with impactful values at higher PK counts). The "increased death penalty and a chance to drop shit" was in L2 so this is not an addition to the system.

So now I say yet again, I understand the system (because I've played with it for 12 years). I didn't misinterpret Steven's quote. If anything, I could've taken it even further in my interpretation and say "you only feel the stat dampening when you go on a murder rampage after already having 10 PKs on you", which would mean that you need even more than 10 PKs to feel the impact of the corruption penalties.

But I didn't say that. I said that at your first PK (your counter being 0) you'll barely notice any effects (if at all). But on your 11th kill (your counter being 10 before it), you'd notice some substantial stat dampening.

And my comment of "deterring mechanisms start to work only around 10th murder" still applies because, as Steven literally said, you will not feel the effects of stat dampening after 1 kill. But after you've killed 10 people (AT WHATEVER TIME), your each new kill will give you a ton of corruption so the effects of the penalty will be tangible.

And on this post I'm going to sleep. If you still think I don't understand a system that I've experienced for 12 years, I dunno what else to say.

Post by Okeydoke on 2022-04-23 08:13:00

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Post by Okeydoke on 2022-04-23 09:12:02

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Post by Noaani on 2022-04-23 09:21:02

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Post by JamesSunderland on 2022-04-23 10:30:23

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Post by Ludullu on 2022-04-23 13:19:01

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Yeah, that's one of the reasons I left after High Five (played for a ton of years on private HFs though).

I tried finding info on Steven's last Chronicle/patch played, but couldn't, and didn't manage to catch him online on discord to ask him (he didn't respond to my pm), so I dunno what his main reference would be. But from what I've heard, he's played Aion and played AA when that came out. So depending on how much Aion he played, he might've left around C6 or maybe ~HF. So in theory he's closer to the old scaling.

But I guess I'm just extrapolating too much, considering that Steven says "first kill doesn't give you shit" and "we don't want to prevent players from having fun PKing, but to prevent them from going too far doing it". I see this system as the main and best change to L2's PK problem, because I've seen and had a ton of PK alts that were just glass canons and ran around buttnaked yet could still kill a ton of people. Had 9999 Karma and didn't care about anything. But Steven's solution prevents this exact interaction while allowing people to PK others once in a while (on top of us being able to decrease the PK count too).

Post by Dygz on 2022-04-23 16:00:20

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Post by Veeshan on 2022-04-23 16:52:39

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Post by CROW3 on 2022-04-23 17:42:00

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