Post by Ludullu on 2022-06-07 13:53:41
Those are some damn quick combat resets and no target control from the opposing side, but whatever, we don't know whether Intrepid would even want to limit us that way.We have not received permission from Noaani to share the quoted post.
Yeah, and both sides will have to adapt to each other's setups. As you like to say, in mmorpgs the winner is the one who plays the overall game better. Wanna win? Adapt to your daily enemies, if you have any.We have not received permission from Noaani to share the quoted post.
That's where we'll have to just disagree because we obviously come from different school of thought so it's pointless discussing this.We have not received permission from Noaani to share the quoted post.
Having separate gear for pve and pvp would be limiting to the player, because one will be the obviously better choice than the other.We have not received permission from Noaani to share the quoted post.
Having big gaps between gear will limit the player because the one is obviously better and stronger than the other.
Having pve/pvp-specific dials/enchantments for gear would limit pvers and pvpers to only use those for their preferred playstyle.
Having mismatched gear allows for a much more meta'y gameplay because people will just look at what's the most optimal combination of shit and just go with that, while having sets have higher benefits while having downsides would make you take a risk for an encounter. And parties will have to adapt their gear builds to each other, instead of just going with the literal best combination of different parts.
So imo it's your suggestions that are limiting to a player. But obviously you don't see it that way and I ain't budging on my points, so this avenue of discussion is also growing pretty pointless. Good talk though