Post by Azherae on 2022-03-02 21:35:55
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But it doesn't.
You have no numbers, not even true hypothetical ones. You have perceptions of player styles that others explicitly are willing to 'let slide' for Ashes. You have ideas of what Ashes 'needs' and what methods people use to get 'gains'.
What you have is a perception of how games like this are generally designed, and whether you realize it or not, a ton of expectations (I sympathize, because MMO designers have a long way to go) about what style of thing they will come up with.
If you have this feeling because you played Alpha-1 and saw their stats on the gear, I understand, I have several objections to both the stats and the damage formulae that I was able to reverse engineer from Alpha-1. But they're just test data. I'm concerned that we didn't have those things in better shape yet, but if I didn't have a designer for that aspect, I wouldn't have delayed Alpha-1 because of it.
So what's the basis of your concern, in 'numbers' here? Because right now, your numbers don't work even if you start using hypotheticals OR Alpha-1 data.