Protecting Our Casuals: Gear
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And that's the impasse you're at. You're arguing with people who don't believe this is how it will be.
And it's true that they don't have a reason to believe that's how it will be. But even if it was, most of the people you're engaged with don't care, because that's what they explicitly want the game to be.
You'll have to rely on Intrepid to go beyond the expectation you have but that's only IF that's not the
intention
.
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I can crunch numbers for you and basically 'prove you right' if you want, at least to a point. But be warned that the posters you are currently talking to, do not care. Not because they do not understand the numbers, but because generally, the outcome of the numbers is what they desire the game to be.
Let me put it another way for you.
Most people you are discussing with would rather the game be niche, than to give casual players too much of a chance to stand up to hardcore players in combat.
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Honestly I would LOVE to be more nuanced about it, but of course it should be noted that I'm not actually supporting the OP that much here. This topic isn't that black and white, and
@VmanGman
isn't even concerned about the specific thing being complained about, it is, as you said, moreso a 'victim situation'.
Also, I probably can't easily clarify who I mean by 'most people', but it excludes Dygz (for reasons I can't say by rules), you (because you're pointing out a clear flaw without even addressing the direct point), James (who seems to be just trying to get the OP to see something), and I guess whatever I've seen from Noaani based on what was quoted.
The sentiment from the other data of other posters has been highly in the direction noted. I can give exact numbers if you want.
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Sure, but bear in mind that these things are huge. Like, 40 page design document huge. I couldn't possibly give you an airtight data struct without revealing a ton of stuff about the development of my own project, which I'm not at liberty to do.
And as multiple people pointed out in previous posts, the entire premise is broken, it only makes sense if 40% is the distance between 'slightly better than stock gear' and 'Slightly less than best in slot gear'. Which isn't what Intrepid's aim is even given as. It's literally 'your character gets half their power from their gear'. That could easily mean:
Your base Constitution stat at level 50 is 75, and your additional Constitution stat from your gear is also 75.
Or it could mean 'In order to get past the average part of the calculation for damage, your character's naked strength would cause them to deal only half damage, so you will need gear to reach what we designed as full damage' (this is the way I know how to design things, you do it backward from 'intended full damage')
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