Post by Azherae on 2022-05-24 17:58:22
My main opinions on this can be found
here in my discussion of why Drops should be based on 'in battle RNG' instead of post-battle RNG
, so that can be thrown directly into the analytics or data pile.
I also dislike RNG determining whether or not a status or CC effect is applied in a binary way and would prefer RNG to always be a matter of degrees, across all systems other than 'hit or not hit'. Even in Action mode (if that's being done in that way).
Lots of extensive discussion about that was probably in one of the bigger threads from last year.
RNG on Enhancing/Enchanting was covered in previous situations.
I'll accept and support RNG in mob behaviour, particularly in battle, anytime.
I honestly can't think of other situations in which RNG comes up, probably because I don't play games with a lot of it, for very long, so I will probably have more to say when other people post and remind me of all the other places that RNG can be applied poorly that I disagree with.
I also dislike RNG determining whether or not a status or CC effect is applied in a binary way and would prefer RNG to always be a matter of degrees, across all systems other than 'hit or not hit'. Even in Action mode (if that's being done in that way).
Lots of extensive discussion about that was probably in one of the bigger threads from last year.
RNG on Enhancing/Enchanting was covered in previous situations.
I'll accept and support RNG in mob behaviour, particularly in battle, anytime.
I honestly can't think of other situations in which RNG comes up, probably because I don't play games with a lot of it, for very long, so I will probably have more to say when other people post and remind me of all the other places that RNG can be applied poorly that I disagree with.