Open world Raid/Boss Possible problems
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Hello. This topic is important to some members of this community.
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It is recent, so it is probably okay to add your discussion points to that topic to continue it.
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At what point does it stop being a 'raid' and become a 'zerg' at that point?
This is a genuine question, because I count '3 raids' as between 100 and 120 people.
But I don't know what people consider 'zerg tactics' levels of people, in modern MMOs, I guess.
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Now just a quick question. Back in those L2 days, were you always the oldest kid around? Were there only kids playing the game? Because back when I played L2, I was usually the youngest person in my guild. I talked with 40-50y.o. dudes with wives and kids who, yes, played only for 2-3h a day if that, but they enjoyed the game to the fullest and the guild would just get more people who played during a different time to pad out their spawn camping shifts.
Yes, you've become old, but instead of being selfish and thinking about only your own benefits, try to think about the current younger people who might want to experience the same thing you did back then. If you have 1h to play the game - do so and enjoy that 1h. If you can't enjoy the game w/o getting everything presented to you on a silver platter - mmos are no longer for you.
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Nah, the guilds will just get people with staggered playtimes. In L2 you had bosses that had +-5 or more hours, so you could potentially sit there waiting for 10++h for the boss to respawn, yet multiple guilds did just that with several parties at the very least. And with no TP in Ashes, the pressure to always be present at the boss respawn will be even higher.
The guild that manages to get enough members to be able to wait for a boss for 10+h, w/o losing the guild's effectiveness for both pve and pvp, will be the one who controls said boss. And imo they'd deserve it.
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