Post by Azherae on 2022-08-22 03:18:27
After thinking about it in this thread I know what I'd want instead of Family Summon.
"Family Call Autopath", with most if not all of the same restrictions as the current Family Summon system.
If the main 'problem' the Family summon is meant to solve (people not being able to catch up with their friends when they don't have as much time to play and wanting to form up in group quickly), but this 'solution' also creates a bunch of problems, I'd settle for this.
1) I can still be killed but if rep is good in the area or the area is safe/secure for my Family in the first place, there's much less risk
2) The time to travel is not negated, only the player's need to pay close attention at all times to make sure they are going the right way
3) The summoning player would, if sensible, find a safe place to summon family to instead of 'wandering into some dungeon and then pulling everyone else past all the mobs magically'.
I can't speak for all players obviously but I personally don't usually have an issue 'finding the time to turn on the game and autorun somewhere', I just may not have the time to get there manually.
This would also allow for different escort services to work, or for 'having your best PvP player in the family join up with the one that will have to take the most dangerous path' and protect them, or stuff like that. Just make people's lives a LITTLE bit easier on gathering together without as much hassle, but they can keep all the risks.
If your family can manage to Autopath to a Boss location safely in potentially hostile territory, more power to them. Similarly if the whole Node wants to work together to bring down whatever threat, and people start 'summoning' their family, and no one attacks them on the way... great.
"Family Call Autopath", with most if not all of the same restrictions as the current Family Summon system.
If the main 'problem' the Family summon is meant to solve (people not being able to catch up with their friends when they don't have as much time to play and wanting to form up in group quickly), but this 'solution' also creates a bunch of problems, I'd settle for this.
1) I can still be killed but if rep is good in the area or the area is safe/secure for my Family in the first place, there's much less risk
2) The time to travel is not negated, only the player's need to pay close attention at all times to make sure they are going the right way
3) The summoning player would, if sensible, find a safe place to summon family to instead of 'wandering into some dungeon and then pulling everyone else past all the mobs magically'.
I can't speak for all players obviously but I personally don't usually have an issue 'finding the time to turn on the game and autorun somewhere', I just may not have the time to get there manually.
This would also allow for different escort services to work, or for 'having your best PvP player in the family join up with the one that will have to take the most dangerous path' and protect them, or stuff like that. Just make people's lives a LITTLE bit easier on gathering together without as much hassle, but they can keep all the risks.
If your family can manage to Autopath to a Boss location safely in potentially hostile territory, more power to them. Similarly if the whole Node wants to work together to bring down whatever threat, and people start 'summoning' their family, and no one attacks them on the way... great.