Open world Raid/Boss Possible problems
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I still think that removing the ability to kill the PKer if you're in the same party/raid/guild/alliance would be a good addition, just to justify the BH system and make the "red gameplay" riskier.
While the interaction itself is not an exploit, I do think it makes the red's life easier and, imo, more boring. You wanna live life on the edge - do so. Be hunted and try killing mobs while several BHs are on your ass. That seems like an amazing way to spend an evening to me.
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Yes, and that game is more fun than just PKing someone when you need to and then your friend clearing your corruption immediately (that is if dying is the only valid way to remove corruption).
And this would address the complaint of "group friends can PK freely and avoid the biggest penalty of the system". Obviously dying to your friends is still not really an exploit, because you're not avoiding the main penalty, but I agree that the gear drop part gets kinda weakened in that case.
And as I said, this change would just make the system more fun imo.
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Literally says "flags only to corrupted players"
https://ashesofcreation.wiki/Bounty_hunters
So the green friends will have to go corrupted too.
And yes, you can kill mobs to remove corruption, but we don't know the details about how much corruption it removes and whether it'd be just way faster to just die to a friend (which I addressed in my post). So removing the ability of your friends to kill you (that is if you're in a guild/raid/alliance together) would add a much bigger push to farm mobs instead.
Alternatively you could die to a mob, if you have strong mobs near you that would kill you fast enough. But if you have those mobs and your friends with you - it'd obviously be more beneficial to avoid the death penalties as a whole.
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It would be quite bold of Intrepid to completely shift from the currently promised system. And the fact that they've barely changed their systems/promises in the past 5 years leads people to be quite adamant in their belief in what the pvp system will be. Especially when you compound the absence of change in design direction with Steven's love for L2/AA, with L2 being the main inspiration for the pvp system.
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