Open world Raid/Boss Possible problems

Post by Warth on 2022-08-22 20:19:04

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Post by Songcaller on 2022-08-22 20:21:14

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Post by Azherae on 2022-08-22 20:27:50

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The reason we count the 'Non-Combatant' penalty as the 'base 100%' is specifically because if you die in any OTHER way this is also your loss amount, which may be important to players under different circumstances.

So this is, afaik, the way Intrepid uses the terms, purposely. If you died in combat to another player while in Combatant state, you lose half as much as you'd lose if killed by a mob or fall damage or whatever else.

Post by Songcaller on 2022-08-22 20:28:21

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Post by Azherae on 2022-08-22 21:03:18

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Yes, we know. Lots of very common perspectives on what some people consider obvious flaws.

But in the end, we're waiting.

There's lots of discussions about this system. Lotttssss of them. They all end the same way. This specific discussion could probably focus on 'how disrupting a world boss might result in players escaping without corruption if the boss is strong'.

Raids might need extra tanks just to handle what happens when their other Tanks or healers get CC'ed at critical moments. That might be the entire point.

Post by Songcaller on 2022-08-22 21:04:40

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