Post by Ludullu on 2022-09-02 17:46:04
I mean, I already said the reason. It's to punish you for killing the green in the first place. That's it. And that reason applies every single time you kill a green. The system doesn't care that you were defending yourself or just minding your own business or anything else. You kill a green - you get corruption.We have not received permission from Mag7spy to share the quoted post.
Yes, it's unfair, but that's the point. And OP likes to dismiss the lore as if it doesn't explain the current system, but the lore is there exactly to be the explanation for the system. You, as a red, are a mob. And any mob is killed by any person w/o that person flagging as a combatant. That's it.
Hell, I'd fucking love if some mobs could agro onto other mobs and in the process of killing them became interactable npcs. Like, holy hell that would be an amazing feature for Ashes. I'm not sure if I've ever seen such a feature in another mmo. And the lore/mechanics of the game would support that. The mob was corrupted and then "gained XP" to repent its sin, which made it a "green".
Btw @hleV would you be ok with the current system if it really applied to the mobs in the same way it applies to any Red player? As in, the mobs can remove their corruption if they fight other mobs. Obviously the mobs can't remove corruption through death, because they'll be fucking dead, but removal through XP gain should work. Each mob would start with a set amount of corruption and would gain/lose it the same way a Red player would. Would you consider that fair to the player or would you still not give a shit about the game's own explanation for its system mechanics?