Non-Combatant attacking Corrupted

Post by Dygz on 2022-09-02 17:34:00

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Post by PenguinPaladin on 2022-09-02 17:39:11

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Post by hleV on 2022-09-02 17:45:54

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Post by Ludullu on 2022-09-02 17:46:04

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I mean, I already said the reason. It's to punish you for killing the green in the first place. That's it. And that reason applies every single time you kill a green. The system doesn't care that you were defending yourself or just minding your own business or anything else. You kill a green - you get corruption.

Yes, it's unfair, but that's the point. And OP likes to dismiss the lore as if it doesn't explain the current system, but the lore is there exactly to be the explanation for the system. You, as a red, are a mob. And any mob is killed by any person w/o that person flagging as a combatant. That's it.

Hell, I'd fucking love if some mobs could agro onto other mobs and in the process of killing them became interactable npcs. Like, holy hell that would be an amazing feature for Ashes. I'm not sure if I've ever seen such a feature in another mmo. And the lore/mechanics of the game would support that. The mob was corrupted and then "gained XP" to repent its sin, which made it a "green".

Btw @hleV would you be ok with the current system if it really applied to the mobs in the same way it applies to any Red player? As in, the mobs can remove their corruption if they fight other mobs. Obviously the mobs can't remove corruption through death, because they'll be fucking dead, but removal through XP gain should work. Each mob would start with a set amount of corruption and would gain/lose it the same way a Red player would. Would you consider that fair to the player or would you still not give a shit about the game's own explanation for its system mechanics?

Post by PenguinPaladin on 2022-09-02 17:49:29

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Post by hleV on 2022-09-02 17:52:57

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Post by PenguinPaladin on 2022-09-02 17:53:59

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Post by Azherae on 2022-09-02 17:56:19

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Then will you accept if Greens get a massive advantage in PvP against Red? Blessed by their Religious Order to root out corruption?

Maybe a 'Divine Hammer Of Justice' ability that instantly debuffs the Red or instantly kills them if you can target it correctly?

The point is that the reason Greens attack Reds is to deliver Justice, so PvP isn't even really required. You could just let the Greens have a oneshot skillshot. That way they aren't even thinking of it as 'PvP'.

If you like they could Pray to summon a Manifestation Of The Will Of Seven which then, as a Holy Mob, fights and strikes down the Red? No PvP has occurred.

Post by Okilian on 2022-09-02 17:59:48

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Post by hleV on 2022-09-02 17:59:52

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Post by Azherae on 2022-09-02 18:01:51

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My last question stands then.

The Green player feels threatened by the presence of a Murderer. They pray to summon a Protector that immediately pursues the Murderer. The Murderer can avoid this by running away before the Prayer finishes since the Manifestation has a range beyond which it doesn't engage.

If the Green chooses to attack instead, no Corruption if Red fights back. Acceptable?

Post by PenguinPaladin on 2022-09-02 18:03:27

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Post by Dygz on 2022-09-02 18:09:38

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Post by Mag7spy on 2022-09-02 18:09:44

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Post by Dygz on 2022-09-02 18:10:20

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Post by hleV on 2022-09-02 18:10:32

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Post by Azherae on 2022-09-02 18:11:51

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So is that a yes? You will accept 'Overpowered Protection Summon Through Prayer' as long as 'Actual PvP' doesn't result in further Corruption?

Post by PenguinPaladin on 2022-09-02 18:12:22

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Post by Ludullu on 2022-09-02 18:13:02

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I'd disagree with this somewhat. In my experience, quite a lot of greens might attempt killing the Red just because they understand how the system works. They know he'll get more corruption if he kills them so he might not fight back or might just run away.

But imo that is exactly how it should be. You, as a red, must always be alert of literally any other player, especially the green. You've done a shitty thing so you shall now be shunned and hunted, especially by the "same people" as the one you did the shitty thing to.

The "can always fight back w/o gaining more corruption" change would just mean that the strongest player/party could go on absolute rampages of PKing w/o ever being killed. Because all they'd need to do is just wait until any green player around them does so much as just raise their weapon against them - and they'd be free to kill said player w/o any consequence.

The whole change to the karma system from L2, in the form of stat dampening with high amounts of corruption, was made exactly to prevent that kind of thing from happening. You got a super strong party running around fighting anyone as reds? You can punish them with green players, because no matter what the greens do - the red will become unable to win in pvp soon enough. But with the OP's change - there'd be no way to punish them because they'd never gain enough corruption to make them weak.

Post by PenguinPaladin on 2022-09-02 18:15:28

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Post by Mag7spy on 2022-09-02 18:15:58

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Post by PenguinPaladin on 2022-09-02 18:16:44

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Post by Mag7spy on 2022-09-02 18:18:48

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Post by hleV on 2022-09-02 18:19:36

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Post by Azherae on 2022-09-02 18:21:18

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No, they're summoning a Protector. As the Red, you could just run away from them before it finishes summoning and it never pursues you. They summon it literally for 'security to make sure they don't have a Murderer near them', and it performs the purpose because the Murderer, knowing they would lose to this being, runs away.

PvP only happens if the Murderer chooses to stay in range, or they both agree to that and the Green cancels the Prayer.

Post by PenguinPaladin on 2022-09-02 18:22:04

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Post by hleV on 2022-09-02 18:23:32

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Post by Azherae on 2022-09-02 18:24:40

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Red has the choice to run away out of the range of Green's protector, or negotiate/assure Green that the Protector is not necessary and no PvP even needs to happen. Acceptable?

Post by PenguinPaladin on 2022-09-02 18:26:02

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Post by Ludullu on 2022-09-02 18:27:38

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Exactly. Which is the whole point of the corruption system. It still lets you kill whoever you want whenever you want, but it punishes you severely for doing so, which makes you either find another route (as you've listed) or you just do your best with the consequences of your actions. You run away and avoid other players as much as possible, while killing mobs to remove corruption.

You're meant to suffer as a red, which makes you more social because sociability will lead you to more ways of fighting other people w/o huge detriments to you. But if you try use that sociability to circumvent the corruption system - it punishes you even more, because your party has to suffer the same consequences too now.

The system works just as intended and works just fine. And is beneficial to the overall structure of the game and to the main goal of "bringing the social life back to mmos". Which is the exact reason why I'm against what OP suggested.