Post by JustVine on 2022-08-30 16:11:47
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Ok now I think I am at the point where I can explain to you why greens have a business there.
If you don't have the incentive to run, you will continue to attract more people to your area. This indirectly means that you have now created a situation in which wherever you go, you can 'bully' people who are doing PvE into taking their hunting grounds, not because YOU are that meaningful of an opponent, but because of all the people who you will attract to the area, probably kill you, and then start taking all the mobs of the PvEr because they are toughest in town and clear mobs faster. They don't even need to kill greens to have this 'bully effect'.
What this means in the bigger scope of things is that Reds now actually have reasons to team up with other reds to congregate in the same hunting grounds to lower the population in the area. And as a fellow red they have incentive to help you kill bounty hunters. So you get these pseudo war zones as the default meta for efficency in PvE. If you create an incentive for the Red to run by 'threat of being attacked by the PvEr's this prevents this scenario from happening while increasing the difficulty challenge for the bounty hunters (because chasing a red is more involved time wise than targeting a stationary one.)