Corruption system in relation to auto-flagging in open sea

Post by Asgerr on 2022-08-30 11:35:39

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Post by Noaani on 2022-08-30 11:45:04

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Post by Noaani on 2022-08-30 11:57:16

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Post by Noaani on 2022-08-30 12:33:42

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Post by JustVine on 2022-08-30 12:57:33

I feel like 'aquatic mounted exploration' got completely lost in people's perception of what open seas were going to entail. Your right not everyone has a boat. But I was fully expecting before this change for small groups/soloers to use those. I expect this to be less of the case now and much more rare if not basically 'never seen because you'd be an idiot to go in on one'.

Post by Noaani on 2022-08-30 13:31:10

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Post by SongRune on 2022-08-30 13:36:51

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lol, my man, there are islands to go to! (And hopefully a bunch of smaller ones too, not just those big few we see on the map.) I don't know what's out there but I intend(ed?) to find out. I can't just not be taking pictures of the sights from all of the good perches I might find out there.

Aquatic mounts might work for this, as you say. Might not. I guess we'll see what type of player base this new policy attracts; something far more important than the mechanical effects of the policy itself on the player base you'd have had before it was announced.

Post by NaughtyBrute on 2022-08-30 13:42:44

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Post by JustVine on 2022-08-30 14:33:51

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I was fully expecting them in the ocean due to the mounted skills system. In the old model a warship would probably leave them alone and I was expecting the higher maneuverability plus these skills to cover a certain gap that meant it was too much work to randomly kill a green on said mounts.

Now I'm fully expecting people to just waste potion launcher ammo shooting at such people depending on how cheap it is. Maybe ballista ammo if they let us have those on ships. They might have niche uses in exploration, but I doubt they will be prevalent at sea now. The risk on the attacker is practically zero now and the mobility of the aquatic mount is less relevant when you can just use what are effectively siege weapons on them.

I agree that those three use cases you stated are probably where we will see aquatic mounts most though due to the recent change. I'd fight you on the 'no business being out there' bit but given the most recent change to the open seas makes you completely right I think trying to explain explorer type mmo players is a bit fruitless with you. I have no interest in making that part of the conversation.

Post by Dygz on 2022-08-30 14:34:03

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Post by SongRune on 2022-08-30 22:06:54

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Until it doesn't. There's still coastal waters, where all of these questions need to be answered.

Post by Okeydoke on 2022-08-30 22:14:52

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Post by Dygz on 2022-08-31 00:31:51

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Post by Noaani on 2022-08-31 03:02:48

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Post by Dygz on 2022-08-31 13:43:35

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Post by Dolyem on 2022-08-31 17:13:30

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Post by Azherae on 2022-08-31 17:17:36

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Strictly speaking, the answer will always be yes if there is any Open Sea content that can be used for this at all.

If you are corrupted, you are in danger from greens, on land, you can't beat them without gaining more Corruption.

At sea this is impossible. If you have the option to try to work off your Corruption at sea and have the means to do it, you basically always should.

I'm learning from all the ArcheAge stuff! It's really enlightening!

Post by Dolyem on 2022-08-31 18:17:58

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Post by Dygz on 2022-08-31 18:25:19

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Post by Azherae on 2022-08-31 18:26:19

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It'd be a good way to get the 'Pirate' feeling back into the game, though. You could attack people in Coastal Waters, go Red there, and then escape into the open seas.

I don't currently see any reason this wouldn't be intended gameplay, given what the Seas themselves are 'for'. The risk of 'having to deal with Greens' is explicitly not supposed to be there.

Post by Dolyem on 2022-08-31 18:28:13

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Post by Dygz on 2022-08-31 18:30:38

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Post by Dolyem on 2022-08-31 18:33:21

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