Post by Azherae on 2022-08-31 18:36:43
We have not received permission from Dygz to share the quoted post.
Well, we know that. If unclear, I absolutely agree with you on that.
I just think, after seeing much more ArcheAge content, that this is explicitly the goal. I don't feel that Corruption was ever supposed to be a real risk or punishment, just 'a different gameplay style'. We already got people forming theoretical future 'perma-red guilds'.
But ArcheAge is technically 'supposed to feel like a high seas pirate game' sometimes. If you live in coastal nodes, expect Pirate attacks. Particularly because stealing someone's Materials and then escaping with your Pirate Crew by ship adds a massive amount to the escape chances, while creating a 'natural gameplay opportunity' for everyone.
You're not getting 'griefed' by Pirates probably, they're taking your stuff and then hauling off, probably through epic chases, etc. But ArcheAge's open sea content is explicitly for a different 'tier' of player, so using it to support "Pirates" is pretty useful.