Post by Azherae on 2022-09-01 17:48:22
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But we're still talking about the generality of 'pirates vs explorers/fishermen' technically.
And for those people, having to have more ships cuts into their profits (or if they lose them all, into their gaming time).
This is why I'm fine if the Open Sea is just 'useless', personally. Some trophy fish no one really needs, some strong but not interesting enemies, nothing of value to explore?
No longer matters if auto-flagging happens or not. But otherwise, explorers will probably 'get on someone's boat', possibly even paying someone with a good boat, then when a PvP crew spots that boat and goes to take it out, they arrive and find... players with no intention of a battle, who will then not even be worth killing/sinking.
But at least then, if the Ocean were 'useless', they would not need to 'worry' about it. In the standard system, you couldn't know that those 'explorers' weren't really 'people who had found cool content that they were on their way to'. You'd have to follow them, etc, using up all your PvP time just to 'make sure' they didn't get something before you if the Ocean had good stuff in it.
In the current proposed system, just sink them for being there and solve the problem.