PvX tilted towards PvE High Risk vs High Reward
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I think the main problem is that Steven himself started this game out as "I want to make those old games but better". He's making a game that he himself loved and those happen to be the old pvp games that would probably not fly these days with the majority of mmo players.
And at this point I'm not sure if anyone would be willing to make a "new" mmo. Pretty much every mmo out there (and just games in general tbh) are just either copies of older stuff or are heavily inspired by that old stuff (not even counting all the remakes and remasters). And because of that we have ourselves a stale genre that's barely moving forward and quite often just moves back. But imo moving back to try and do "the old stuff" can be good because it can show that the old stuff is still good, which could potentially break vicious cycle. Old stuff liked to try new shit and experiment, so if a few games prove that this old experimental stuff still works, it might show to execs/investors that it's ok to experiment again (though I doubt it).
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Btw, what if there was some regular world event that changed the open seas flagging rules to the normal ones. Would you play the game then? You could explore the seas and most of its content during the event, while avoiding open seas outside of it.
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No.