PvX tilted towards PvE High Risk vs High Reward

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I personally hope that the majority of content requires a full party. At least mob-related content. Have a few solo locations, but outside of those - all party-based.

And I know how it is to fight mobs that can kill you quickly while there's a constant threat of pvp. L2's mobs weren't complex, but they could still kill you in a few hits if you weren't careful. And pvp under those mobs was the main fun of the game. Avoiding their attacks while trying to redirect them onto your player enemies required positioning skills and quick thinking. I expect a similar situation in Ashes too, just maybe with better mobs.

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