Feedback: We love the open sea PvP change - now, what about open PvP zones for World Bosses?
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I think he meant overall ability to do that content. Being severely red will dampen your pvp stats, while your pve ones won't be touched. I think that's what Neurath was talking about.
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I guess that could work.
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These two things seem to contradict each other though. You either have a fully random spawner with short notice so that more guilds have higher chances to be the ones to get the boss, or you have a longer notice and have the big guild always win because they can dominate anyone smaller w/o too many problems.
I could maybe see a 2 boss setup, where, out of potential 12 bosses, half would spawn on the eastern continent and half on the western. And we apply your suggestion of random spawn but to both continents at the same time. And after some period of time we could have the super epic ocean boss spawn. This way you'd give guilds on both continents assured drops and then pit them against each other during the ocean fight. We'd pretty much create a "faction"-based system, but with more internal drama for each "faction" because guilds on either continent can still fight each other for content if they see a benefit in that.
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