Feedback: We love the open sea PvP change - now, what about open PvP zones for World Bosses?

Post by Mag7spy on 2022-09-06 13:54:30

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Post by Ludullu on 2022-09-06 17:39:05

I think the issue in this discussion is the lost sense of scale of the "risk".

On land any green player has some arbitrary chance of getting attacked and/or killed by another player. The chance to get attacked is really high, due to resource scarcity and mats dropping on death. The chance to die is much lower, due to the high potential penalties related to being Red. And depending on the activity the green player is participating in currently, he has to weigh his chances to die, because farming some common trees will probably not lead to your death while farming a super rare metal vein most likely will.

Now on open seas, both the chance to get attacked and to then die from said attacks are waaay higher. Mainly because any person who enters open seas will become flagged by default and anyone will be able to attack anyone. As opposed to the land, where flagging up is the same as raising a sign that says "hit me", which might lead to the sign holder's death even if they might've not planned for it.

But on top of the "attacked" chance, the "death" chance is also way higher because there's no deterrent to killing another person. Yes, you lose half the stuff you would've lost if you were green, but the chance of your death is so much higher that the difference in drop values is negligible.

The main mechanic this can be compared to is the caravans. When you start a caravan you must understand that the chance of you getting attacked and dying increases drastically. Not only because you have better loot on you (as the caravan), but also because you're now "permaflagged" for the duration of your caravan trip. Anyone in the region who's up for some pvp is now completely free to join the attacking side and wipe the floor with you, if they happen to be much stronger.

We don't have any context for the heightened risk of open seas outside of "there'll be some cool shit there". But considering that a caravan's potential reward is x100 that of a green player, I personally expect open sea's reward to be a few times that of a caravan's. But that remains to be seen and tested.

Post by Mag7spy on 2022-09-06 17:43:54

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Post by Ludullu on 2022-09-06 17:56:10

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I definitely hope open seas are just the same as land except with permaflag. So the regular flagged death penalties would apply.
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And this is why I need to hear from Intrepid about the reasons for the heightened risk. Maybe the fish you can catch there is insanely valuable. Maybe the sea mobs give some amazing loot. Maybe the deep sea critters are also valuable (if we can reach the sea floor on our water mounts). Maybe the npcs and/or quests that we have there are super valuable and dying while doing the quest could reset it, which would mean that you'll need to spend way more time doing the quest.

All of those things can justify the heightened chance to die. At least for me. But if there's no real reason for the permaflag, I might be against the change too, just because I'm sure there's more people like you that won't play the game purely due to this mechanic. And I personally want the game to have as many people as possible w/o sacrificing the corruption system, and open seas got nothing to do with it.

Post by Mag7spy on 2022-09-06 17:57:27

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