Tab target is just sad

Post by AidanKD on 2022-10-02 11:28:32

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Post by Azherae on 2022-10-02 15:50:52

I think we can pivot this thread to something useful if y'all don't mind, because looking at Ranger doesn't show us the 'problem' most people will have, it shows us the 'wrong side'.

The issue here is "Tab Target Gap Closers" and how they work exactly. I think that IF we wanted to discuss a situation where something is affected by a player's skill, it would be those, not some Ranger Basic.

IF a player can Tab Target another, hit a gap closer, and the game autocorrects their target position to wherever the target is when the skill actually goes off, or changes their trajectory as the opponent moves, this is massively different 'skill wise' than not having this option because it entirely changes 'the way in which you dodge these'.

And then we have to question 'does the gap closer effectively turn the user's body into a projectile'?

I think I would have to side with those who say 'This absolutely isn't Action Combat' if there are Tab-Target Gap closers. Now, I don't actually care about this much, but if I had to define 'is a game Action Combat or Tab Target' I would be checking the gap closer skills first.

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Post by Azherae on 2022-10-03 05:39:26

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I think Steven's intention is to have the Accuracy Build vs Evasion Build setup, though. Otherwise players who build Evasion for PvE situations (or don't build it because they are used to PvP situations) will be at disadvantage when in a GvG since the opponent will just switch.

What I mean is, if Action has a bonus and the player therefore doesn't build up their Accuracy STAT on their gear or whatever, they'll have trouble in PvE situations where the enemy always applies the Evasion stat.

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